- Nov 8, 2007
- 23
- 8
cp_ATF
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Current version: Alpha 11
Theme: Desert factories - Alcohol, Tobacco, Firearms.
Game mode: Attack / Defend (3 point).
Background: This is a map I'm doing for my clan (ATF), and it has 3 CP areas, each proceeding uphill slightly...
(A) Alcohol - A Brewery ("Aethandor Ale") set partially inside a huge cavern. This area is quite tight and should lead to intense gameplay, with a building overlooking the exits from spawn, similar to the second stage of Dustbowl.
(T) Tobacco - A Tobacco Factory ("Mantis Tobacco") set in a more open, outside area.
Features:
- Train running past factory, up a hill and into a tunnel.
- Sniper shack up on a hill in the corner
- Main CP building (Tobacco drying hut) can be traversed both under and on top.
- A high demo perch
(F) Firearms - A weapons factory ("Hollowpoint Firearms"), set in the highest part of the map. At this stage it is constructed from galvanised iron sheeting and wood, similar to "B" of Gravelpit, however I am considering changing it completely to a 1940's styled building, with strong influences from the movie "Metropolis" and the game "Bioshock".
Features:
Moving machinery:
The map will also feature custom models, made by ATF_PixelPusher, who is an environmental modeller for a games company.
Screenshots
========
NOTE: Some of these, especially some shots of the cavern and weapons factory, look much darker than they do in-game. The lighting in-game is quite sufficient everywhere, I have made sure of that.
=====
Current version: Alpha 11
Theme: Desert factories - Alcohol, Tobacco, Firearms.
Game mode: Attack / Defend (3 point).
Background: This is a map I'm doing for my clan (ATF), and it has 3 CP areas, each proceeding uphill slightly...
(A) Alcohol - A Brewery ("Aethandor Ale") set partially inside a huge cavern. This area is quite tight and should lead to intense gameplay, with a building overlooking the exits from spawn, similar to the second stage of Dustbowl.
(T) Tobacco - A Tobacco Factory ("Mantis Tobacco") set in a more open, outside area.
Features:
- Train running past factory, up a hill and into a tunnel.
- Sniper shack up on a hill in the corner
- Main CP building (Tobacco drying hut) can be traversed both under and on top.
- A high demo perch
(F) Firearms - A weapons factory ("Hollowpoint Firearms"), set in the highest part of the map. At this stage it is constructed from galvanised iron sheeting and wood, similar to "B" of Gravelpit, however I am considering changing it completely to a 1940's styled building, with strong influences from the movie "Metropolis" and the game "Bioshock".
Features:
Moving machinery:
- A pair of giant, hazardous hammers, and some other large piece of machinery.
- A production line suspended conveyor, carrying heavy weapons
The map will also feature custom models, made by ATF_PixelPusher, who is an environmental modeller for a games company.
Screenshots
========
NOTE: Some of these, especially some shots of the cavern and weapons factory, look much darker than they do in-game. The lighting in-game is quite sufficient everywhere, I have made sure of that.
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