cp_ATF ===== Current version: Alpha 11 Theme: Desert factories - Alcohol, Tobacco, Firearms. Game mode: Attack / Defend (3 point). Background: This is a map I'm doing for my clan (ATF), and it has 3 CP areas, each proceeding uphill slightly... (A) Alcohol - A Brewery ("Aethandor Ale") set partially inside a huge cavern. This area is quite tight and should lead to intense gameplay, with a building overlooking the exits from spawn, similar to the second stage of Dustbowl. (T) Tobacco - A Tobacco Factory ("Mantis Tobacco") set in a more open, outside area. Features: - Train running past factory, up a hill and into a tunnel. - Sniper shack up on a hill in the corner - Main CP building (Tobacco drying hut) can be traversed both under and on top. - A high demo perch (F) Firearms - A weapons factory ("Hollowpoint Firearms"), set in the highest part of the map. At this stage it is constructed from galvanised iron sheeting and wood, similar to "B" of Gravelpit, however I am considering changing it completely to a 1940's styled building, with strong influences from the movie "Metropolis" and the game "Bioshock". Features: Moving machinery: A pair of giant, hazardous hammers, and some other large piece of machinery. A production line suspended conveyor, carrying heavy weapons The map will also feature custom models, made by ATF_PixelPusher, who is an environmental modeller for a games company. Screenshots ======== NOTE: Some of these, especially some shots of the cavern and weapons factory, look much darker than they do in-game. The lighting in-game is quite sufficient everywhere, I have made sure of that.