As I told you yesterday on the warserver, the flair for details you've had when making this map is stunning. To mention a few:
Joint-smoking duck
Bob Marley
Grafitti
The "Scoreboard" by the sniper spot and
The transitions between textures.
Ofcourse, there are improvements to be made namely:
The skybox (As Lim put it: Let some cardboard boats rock around in the water).
I would love to see the "roof" of the skybox outside BLU spawn lowered, as demoman can jump up high enough to see that the buildings are in fact "Papmaché walls".
For some reason, I do not think that the railroad (with booms) and road are done in the same high quality as the rest of the map.
Gameplay wise, I would love the following improvements:
A faster way for RED to get to point 1 (a path that should close when point 1 is lost to BLU).
I would also like for red to get access to the whole roof above point 2 (but I can see the complications with the skybox).
If it should remain as a single-stage A/D CP map, maybe it would be an idea to add a third capture point, possibly right in front of the RED spawn, with lowered respawn times for RED when point 2 is lost (Let's face it, the last point might be a bit too easy to take as it is, for a last point. But I will have to see Server 5 full, playing this map before I can say for sure
