PL Winterspring a3

A PL map set high in the mountains

  1. Invalid nick

    aa Invalid nick

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    This is a PL map with 4 checkpoints (I've used the PL-template found elsewhere on this site - big thanks to the people that put together the SDK pack it's super helpful!)

    Known bugs:

    - PL cart stops at checkpoint 3, players need to step out of the trigger and back again to re-trigger the push

    • Capturing the first checkpoint will open a new access path for both teams
    • First forward spawn for Blu team is activated after reaching the second checkpoint, this will also push back the Red spawn
    • Second forward spawn for Blu team is activated after reaching the third checkpoint, this will also push back the Red spawn
     
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    Last edited: Dec 22, 2015
  2. Bunbun

    aa Bunbun Gay sex slave

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    Impressive! However you might wanna work on those tile textures, there're too grey and bright, it also doesn't match the tf2 style.
     
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  3. Anreol

    Anreol L6: Sharp Member

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    Yeah the tiles are too bright.
    Also I don't really like the skybox texture
     
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  4. zahndah

    aa zahndah professional letter

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  5. JMaxchill

    JMaxchill L5: Dapper Member

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    That's repacking, which is different to bzipping and better because it means the map stays small when people download it :D
     
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  6. zahndah

    aa zahndah professional letter

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    Oh, I always get the names mixed up!
     
  7. YM

    aa YM LVL100 YM

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    @zahndah, you were right. You said bspzip, which is what repacking uses. bspzip.exe
    @JMaxchill You seem to have misread zahndah's post. you've said bzip, presumably to mean making a bz2
     
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  8. puxorb

    aa puxorb L69: Emoticon

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    This is very cool!

    An original take on a mountain/medieval theme. It looks great!
     
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  9. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Small note on the detailing: Not every window has to be lit up.
     
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  10. Malachite Man

    Malachite Man L6: Sharp Member

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    looks nice needs work but nice:engieyay:
     
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  11. Invalid nick

    aa Invalid nick

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    Thanks, will update the tiles to be less bright and add some subtle color to them,

    Do you think its too crisp? too much details in it? Perhaps I should use a standard skybox, really liked the big moon though :)

    Will do this with the next version, thanks

    Totally agree, will switch it up
     
  12. JMaxchill

    JMaxchill L5: Dapper Member

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    Ah, I thought Zahndah meant to make a bz2 rather than repacking it
     
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  13. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Good looking map!
    I don't know where did you get that skybox/mountains but you should stick to the TF2 artstyle (I like them but they don't fit the game universe) If you're going to do so I'd suggest trying with sky_nightfall_01 (Judging by screenshots, idk if the mountains ARE part of the skybox)
    [​IMG]
    You can find the light_environment settings here along with other TF2 skyboxes


    Rather than putting v# for every version you should put a#, b# or rc# depending on the developing state

    Hope I was useful :D
     
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  14. Vel0city

    aa Vel0city func_fish

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    Those mountains are 3D skybox.


    I have to agree with the thing stated above though, they don't look TF2-like. At all. They're way too realistic.
     
  15. Invalid nick

    aa Invalid nick

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    You have been very helpful, thank you :)
    The skybox is made by Mr.Chops and his content pack can be found here (they are super duper!)
    The mountain is a simple heightmap made into displace with one of cannon fodders tools, dispgen - if you like it you should really try it out! it makes it very simple to create "terrain" based environments, ama anytang about it,
    I'll def try and improve it until it feels more proper to tf2, just noticed that the baked shadowing is all wrong (recently rotated the map 90 degrees to line it up with the moon), will try to make it look more like this (img link)

    I'll also start following the naming convention people are used to - it's refreshing, hopefully I will have something new every week

    Hear what you are saying, it's awesome with such a styled game and protective community! If its not improved enough before the map is done I'll def chop it off n try and go with something more classy, I'll make sure to spare the file size on future downloads until I got something worth showing :)
     
  16. Pocket

    aa Pocket func_croc

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    There's something up with your skybox; I don't think it's filtering properly maybe? Look at the edges of the moon in this screenshot for example. (Zoom all the way in to see what I mean.)

    [​IMG]
     
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  17. Invalid nick

    aa Invalid nick

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  18. Invalid nick

    aa Invalid nick

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    - added more arrows
    - decreased spec on materials
    - removed the snow in that one place
    - fixed some issues with spawn closets
    -fixed issue with pl getting stuck for 5sec after capturing 3rd objective
    - updated clipping in some areas
    - hopefully build with proper ldr hrd cubemaps

    Read the rest of this update entry...
     
  19. Invalid nick

    aa Invalid nick

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    don't dl this version, unless you just want to check it out, there is a spawn bug when the blu team has captured the first control point...
    will be corrected pretty soon :)
     
  20. Invalid nick

    aa Invalid nick

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    Winterspring A3 changelist:

    -fixed issue with bad Blu spawn after capturing first objective
    -moved red spawn when capturing second objective
    -updated first Blu forward spawn
    -added some textures near the final capture point
    -various bug fixes

    Read the rest of this update entry...