Winterspring

Winterspring a3

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Winterspring a3

A PL map set high in the mountains

This is a PL map with 4 checkpoints (I've used the PL-template found elsewhere on this site - big thanks to the people that put together the SDK pack it's super helpful!)

Known bugs:

- PL cart stops at checkpoint 3, players need to step out of the trigger and back again to re-trigger the push

  • Capturing the first checkpoint will open a new access path for both teams
  • First forward spawn for Blu team is activated after reaching the second checkpoint, this will also push back the Red spawn
  • Second forward spawn for Blu team is activated after reaching the third checkpoint, this will also push back the Red spawn
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All types of feedback is welcomed, don't be shy!

Thanks!
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Latest updates

  1. Fixed bad spawn for blu after cp1, and other fixes...

    Winterspring A3 changelist: -fixed issue with bad Blu spawn after capturing first objective -moved red spawn when capturing second objective -updated first Blu forward spawn -added some textures near the final capture point -various bug fixes
  2. Playtest feedback update

    - added more arrows - decreased spec on materials - removed the snow in that one place - fixed some issues with spawn closets -fixed issue with pl getting stuck for 5sec after capturing 3rd objective - updated clipping in some areas - hopefully...
  3. Some layout changes, some material and model updates

    -Updated forward spawns for Red and Blu team -More player clip -Some new props/materials