This is a PL map with 4 checkpoints (I've used the PL-template found elsewhere on this site - big thanks to the people that put together the SDK pack it's super helpful!)
Known bugs:
- PL cart stops at checkpoint 3, players need to step out of the trigger and back again to re-trigger the push
Known bugs:
- PL cart stops at checkpoint 3, players need to step out of the trigger and back again to re-trigger the push
- Capturing the first checkpoint will open a new access path for both teams
- First forward spawn for Blu team is activated after reaching the second checkpoint, this will also push back the Red spawn
- Second forward spawn for Blu team is activated after reaching the third checkpoint, this will also push back the Red spawn
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