Wildfire

CTF Wildfire rc

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
Westerhound pretty much covered everything, but here's what I found:

Seems too out of the way. Usually areas like this are most used by scouts, but there doesn't seem to be any apparent way for them to get there. Only accessible by Soldier/Demo. (EDIT: Ok, it can be accessed by scouts via the rocks before the mid, but I still think it could be changed somehow)
http://dl.dropbox.com/u/4072938/ctf_wildfire_a70007.jpg

You can get caught on the left side of this curb, and oft times you fall.
http://dl.dropbox.com/u/4072938/ctf_wildfire_a70008.jpg

And one more thing:
http://dl.dropbox.com/u/4072938/ctf_wildfire_a70010.jpg

The cause:
http://dl.dropbox.com/u/4072938/ctf_wildfire_a70011.jpg

Or is this intentional?
 
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MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Thanks for all the input-

Courtesy Void (ty ty ty) I've got some new skybox stuff going on and am polishing up details as fast as I can:
b1.jpg


b2.jpg


b3.jpg
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
on the last pic it works fabulous and looks stunning. on the first two i kinda think it's too low contrast/dark - maybe it's just the chosen angles, though.
last shot is saved for reference ;)
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Now Void needs to post so we can all thank him.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Clipping things, and things you can stand on which you shouldn't (I think)

http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.35.13.png lights on the observatory.
http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.35.59.png personally I would put trigger_push on these, and the pinetree.

displacements poking out, I don't blame you for these, damn annoying.
http://dl.dropbox.com/u/1281220/Team_Fortress_2-2010.02.11-19.39.47.jpg
http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.41.07.jpg
http://dl.dropbox.com/u/1281220/Team_Fortress_2-2010.02.11-19.42.52.jpg
http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.45.06.png

http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.44.49.png can stand up here
http://dl.dropbox.com/u/1281220/Team_Fortress_2-2010.02.11-19.43.24.jpg and here

http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.52.39.png clip a ramp here, nitpicking....

http://dl.dropbox.com/u/1281220/SS-2010.02.11-19.49.31.jpg lower the displacement floor just a bit so you can walk under the road without worrying about getting snagged.
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Just did a pub, the map feels very close quarters friendly because of touch return. Instant cap return adds some interesting elements to the gameplay, like waiting for the intel to come to you for better attack advantages because it doesn't matter how far the intel is and also it means that there isn't a point where you shouldn't bother chasing. Even in your own base, there is a good chance of the flag being returned. Cap at flag is also great because it means that the flag carrier will sometimes have to make choices, do I hope my teammates get the enemy flag carrier while I wait at base or do I go for him myself? Overall I enjoyed it very much, and besides some previously mentioned playerclipping issues I didn't have many gripes. There is one awkward place. I'll edit this post with a pic later.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
This sounds minor but it really bugs me more than anything else: smooth out the walking areas. Every 10 seconds I'm running over some other bump in the ground that jerks the camera up, or some places (eg the outside path from mid with the rock you can run around) I have to jump up a stupidly-low ledge. A perfect example of something you can take out is the tiny metal bump in the ground in your 6th screenshot. There're things like this all over the place, even in the spawns. The ground should be as smooth as possible, without the detail getting in the way.

Also: the crackling sound in the background is one of those "once you hear it you can't unhear it" things. Not a huge deal, but it drives OCD people like myself up the wall. If you have time I'd limit the sound just to the outdoor areas near the fire (Or at least turn it off indoors.)

If it sounds like these issues have nothing to do with the layout, you're right! The matches I've played on it were great.
 
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