Wildfire rc

MangyCarFace

  1. MangyCarface
    CTF Wildfire: now even more likely to BLOW YOU AWAY

    Theme is dark northwestern; a forest fire crackles in the distance.
    Wildfire is a rather simple CTF map focusing on strong combat arenas broken up by arches to prevent unfair sticky escapes.

    The game mode is simpler than atrophy's:
    Flags on spire
    60s return time
    Touch return
    Cap zones on flags

    Thanks to:
    Ravidge for intel system/idea, texture edit
    Flame/f_m for testing/ideas
    Acegikmo for some textures
    Swamp team
    DaBeatzProject for custom particles!
    Void for custom skybox! <3

    Images

    1. ctf_wildfire_b10010.jpg
    2. ctf_wildfire_b10011.jpg
    3. ctf_wildfire_rc0000.jpg
    4. ctf_wildfire_rc0001.jpg
    5. ctf_wildfire_rc0002.jpg

Recent Reviews

  1. Anonymous
    Anonymous
    4/5,
    Version: rc
    Played this once with 24 players and felt like there was no space to leave base because of the narrow corridor chokepoints without cover. I love the unique ashy forest fire theme with some Hydro inspiration, I did not like this claustrophobic layout though. I didn't like the resupply being so far away to restock (which is useless balancing with loadout key binds) Also, the intel is bugged in that if you touch an enemy while carrying their flag, you will instantly cap the intel.

    If that were fixed and I played this again on a 6v6, I might have enjoyed this more. I remember wishing this would be officially added back in Pyromania, but playing it makes me see why it wasn't. I compare to the spacious ctf_landfall with a similar competitive scope, which did get officially added. Wildfire fails to support high player counts with cramped arenas and chokes which slow the game to a crawl.

    I'd give this a 2 for large pub play, but I'll give a generous 4 and give it the benefit of the doubt for smaller server counts.
  2. Krazyzark
    Krazyzark
    5/5,
    Version: rc
    An amazing map, great job