02:16 - Leminnes.ps: the elevator crashes maps
02:16 - Leminnes.ps: it's definately it
02:16 - Leminnes.ps: corrode crashes too
02:17 - Seba: D:
02:17 - Seba: tell snark
02:17 - Seba: he must know of his monster
02:17 - Leminnes.ps: :/ he's not on
02:18 - Leminnes.ps: it always seems to happen in the same spot, even on corrode
02:19 - Seba: same height up?
02:19 - Leminnes.ps: it crashes as it is getting off of it
02:20 - Leminnes.ps: see, at the beginning booj has it so that the node takes control of the cart away from the team_train_watcher and gives it to a logic_case
02:20 - Leminnes.ps: at the end it kills the logic_case and gives cart control back to the team_train_watcher
02:21 - Leminnes.ps: and I think that is what's crashing it
02:21 - Leminnes.ps: but no idea why
02:21 - Leminnes.ps: or how to fix it
02:21 - Leminnes.ps: wait
02:21 - Leminnes.ps: wait wait
02:21 - Leminnes.ps: maybe not
02:21 - Leminnes.ps has a brain spark
02:21 - Leminnes.ps: see
02:22 - Leminnes.ps: it moves for like half a second
02:22 - Leminnes.ps: and THEN crashes
02:22 - Leminnes.ps: and currently, there is a .2 deplay on the watcher being re-enabled
02:23 - Leminnes.ps: and a .3 delay on sspl_train being sent a SetSpeedDirAccel > .3 Speed
02:23 - Leminnes.ps: so that means it has to be the latter crashing it
02:23 - Leminnes.ps: let's try deleting that
02:23 - Leminnes.ps: fingers crossed, sebs
02:23 - Seba: Glad I could help