- Mar 11, 2013
- 892
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My entire point was that I was capable of making a map that eventually got accepted into the game in 10 hours, last second rushed for a 72hr jam. There are mappers and content creators out there better than me that are not part of our community. Demanding they come in and spend at least two days here or their content doesn't count is arbitrary and not actually any sort of metric of quality. Time does not equal quality.
I'll knowingly shift the goalposts and argue that for a 72hr jam, we should only reward people that put in effort as opposed to produce quality. Since this isn't a contest with judging why should quality still remain as a metric?
if the goal is to attract people to this community with skills and ability (better than yours) I doubt having to put in work at least two days will cause them to not want to stay or participate. Having more than one day gives at least time to get to know the community and become apart of it as opposed to "Enterchat" "!maps" "leave." Having people be subjectively judged could act as a deterrent for people who worry they can't produce something worthy instead, whilst the system I propose is objectively clear on its demands.
Furthermore participation itself wouldn't be "banned" but qualifying for a medal will have a strong sense of consistency. If content creators want to participate they can and be a part of it, but without receiving a medal at the end.
I also fail to see anyone producing something in a day as someone who stays for more than a day.
I've pretty much made all my points so i'm just going to leave it at that.