- Aug 26, 2011
- 49
- 2
On one of my WIP maps i've been working on for the past few days, I keep getting this one error about having a bad displacement on my map. Originally, I believed I solved this error by just turning the displacement into a brush after toying around with it didn't do anything. However, the error keeps popping up, in the same spot, even though there's no displacement there! I would really appreciate any help on solving this, as well as any tips in general.
Compile log: (note:I already ran it through interlopers, I only got the displacement error as well as one about my skybox texture being missing)
Download for VMF
Compile log: (note:I already ran it through interlopers, I only got the displacement error as well as one about my skybox texture being missing)
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\brass4577\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\brass4577\team fortress 2\tf" "C:\Users\Jake\Dropbox\koth_aqwertybqwertywip.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\brass4577\team fortress 2\tf\materials
Loading C:\Users\Jake\Dropbox\koth_aqwertybqwertywip.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Jake\Dropbox\koth_aqwertybqwertywip.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 156 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 63 has bad geometry near -640.00 576.00 82.94
Can't compile displacement physics, exiting. Texture is CUSTOMDEV/DEV_MEASUREGENERIC01RED
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\brass4577\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\brass4577\team fortress 2\tf" "C:\Users\Jake\Dropbox\koth_aqwertybqwertywip"
Valve Software - vvis.exe (Oct 25 2011)
4 threads
reading c:\users\jake\dropbox\koth_aqwertybqwertywip.bsp
Error opening c:\users\jake\dropbox\koth_aqwertybqwertywip.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\brass4577\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\brass4577\team fortress 2\tf" "C:\Users\Jake\Dropbox\koth_aqwertybqwertywip"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\jake\dropbox\koth_aqwertybqwertywip.bsp
Error opening c:\users\jake\dropbox\koth_aqwertybqwertywip.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jake\Dropbox\koth_aqwertybqwertywip.bsp" "c:\program files (x86)\steam\steamapps\brass4577\team fortress 2\tf\maps\koth_aqwertybqwertywip.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
Last edited: