Weekly Critique

Discussion in 'Mapping Questions & Discussion' started by Uncuepa, Jan 17, 2016.

  1. Uncuepa

    aa Uncuepa

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    Hi, I am Uncuepa. I do map things.

    I've always felt visual feedback is far better than text, and without elaborating on criticism many mappers misunderstand their feedback. It's because of this that I have started this show. Welcome to Weekly Critique!

    Each week I will take 5 recently updated maps and give them my honest feedback after a short fly around and then run around. This is not a playtest, it's a visual inspection, and I hope it is both helpful to mappers and entertaining to watch!

    Without further adieu, here is the first episode:

     
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  2. Uncuepa

    aa Uncuepa

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    If anyone is interested in my criteria for selecting maps, it's:
    1. Map must have been updated in the last week.
    2. Map must not be alpha 1 OR 2. This ensures that the creator wants to pursue the map so the feedback is useful.
    3. Map creator must be level 3 or higher on TF2Maps.net. This will eliminate first time maps, as they often are abandoned shortly after.
    Beyond that, I just choose maps that look interesting. I will look at alpha maps more often than beta, as beta rarely requires additional layout changes.
     
  3. Uncuepa

    aa Uncuepa

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    Ep.2, much faster paced this week!

     
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  4. SC PL

    aa SC PL local shitposter

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    Next critique is in 31 January? I'll finish a map in 28th (Because I must in this time)
     
  5. Anguish

    Anguish L2: Junior Member

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    Hey! I've got a map I've been working on for all of 6 hours, where should I submit it and stuff?
     
  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    You'd go against rules 2 and 3 right off the bat.

     
  7. Hyperion

    aa Hyperion L16: Grid Member

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    I have to correct you on Moonbase; it doesn't play so well. Very hard time for blu to push
     
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  8. Oatmeal

    Oatmeal L2: Junior Member

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    Wow that's discriminatory. I might be a level 1 mapper, but I have a great personality and my mom says I will be an astronaut when I grow up.
     
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  9. MoonFox

    MoonFox L10: Glamorous Member

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    *coughs* then why are you map making if you wanna be an astronaut? (I know you can do both)... personally, I did maps prior to ever being on this site.
     
  10. ics

    aa ics http://ics-base.net

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    Thanks for Uncuepa for mentioning our map!

    Quite the opposite. We just had another test today after yesterday where blu won both rounds. Same thing happened today. What you describe was propably beta1 time a week ago. The map has evolved a lot since then.
     
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  11. Moonrat

    aa Moonrat The end of an era

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    This sounds cooler than an Australian stuck in Antarctica. I hope to see my map on the next weeks thing.
     
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  12. Hyperion

    aa Hyperion L16: Grid Member

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    Yaah, I think it was b1. I have to see latest moonbase
     
  13. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    I must say on Hadal (@fubarFX @Jusa ): if you go to a zoo with a big aquarium, you'll notice that there is absolutely zero refraction going on between the glass and the water on the other side. All the refracting you'll see there is when looking towards the water's surface and the space above that. If you want to sell the effect of being under water try playing with simulated caustics on the 3D skybox textures/models (there is an overlay available somewhere on this site IIRC), regular detailing (including fish) or with a refracting texture on the very top of the ocean you're trying to simulate so that you can refract the 2D skybox above (and even 3D skybox models like boats or something like that). And don't forget bubble particles from trapped air escaping from the ground or the facility itself (also try playing with the water dripping particle found on maps like Gullywash and Sawmill and make it appear so that there's a leakage in the facility).

    I also see you're using the cheap Hydro water (or some form of it) around C. I'd like to suggest you actually use water there that does refract (like cp_well's water). It just sells the effect that much more.

    Finally, this is the material that's missing under the yellow submarine:
    Other than that, I'm really looking forward to seeing this in game days and imps. And of course, with even better and better detailing.
     
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  14. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    You told me that you would look over intrusion in your 2nd episode, got all excited and you didnt include it.
     
  15. Uncuepa

    aa Uncuepa

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    Didn't get updated this week lad!
     
  16. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    Don't you worry, that's just a stock material for refraction. I have a reputation for having the best water effects in tf2 and I'll be keeping it that way. I was the one to introduce caustic effect to tf2 and I was the one to introduce custom made waterfalls (after sawmill). hadal will feature all that and since we're a little crazy, we're even taking the challenge to make convincing dynamic water levels for the first time in the history of the game. we've got a couple thing up our sleeve.

    also thanks Uncuepa. we're hard at work to make hadal as awesome it can be and a8 is just the tip of the iceberg.
     
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  17. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I preferred the format of the first episode to be honest, with you running around in spectator and talking about your thoughts.
     
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  18. Uncuepa

    aa Uncuepa

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    I hope those receiving feedback find it helpful and all viewers find this entertaining! Again, I feel like there have been a void for critical media in the TF2M community outside of @Egan 's spontaneous video feedbacks and YM's 72 hr stuff. As this show grows I hope the audience will too. If you have friends that are into level design as a whole (such as they map for csgo or ut4) I'd appreciate you share it around. As always, I already have ideas to improve the quality of feedback I can offer. If you also have ideas to improve this show please share them. Thank you!
     
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  19. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    So rising and receding water? Neat. I know Source can do it but it's never been used in any game (apart from that one Half Life 2 map with all the Manhacks). And I can understand why. You can't refract water that's moving up and down and reflections have to be cubemapped (the latter isn't an issue since that's what TF2 has in every map anyway) so it's not exactly pretty looking water.

    But hey, surprise me.
     
  20. Anguish

    Anguish L2: Junior Member

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    Oh, haha, sorry, I didn't read those at first. Okay! I'll keep working towards it!