- May 25, 2009
- 583
- 145
I was looking through valve's Dustbowl map for help on the round specific things (e.g. fences and stairs ) and I notice on the cap it had two logic_relays.
one called "cap1" with an input from the trigger when capped by blu, with an output to a second logic_relay called "cap1_triggers", which enables and disables the blu and red trigger_multiples for the spawn door respectively.
The trigger for the cap itself outputs changes for skins, brushes and cameras (basically everything else). Is there any good reason they use the one relay for the trigger_multiples, and WHY do they have a relay to tell a relay to do it's thing?!
Are the relays needed at all?
one called "cap1" with an input from the trigger when capped by blu, with an output to a second logic_relay called "cap1_triggers", which enables and disables the blu and red trigger_multiples for the spawn door respectively.
The trigger for the cap itself outputs changes for skins, brushes and cameras (basically everything else). Is there any good reason they use the one relay for the trigger_multiples, and WHY do they have a relay to tell a relay to do it's thing?!
Are the relays needed at all?