Yesterday I was playing on a server that had workshop maps running on them (it's a rarity but they do exist). Every time the map switched there was this strange message in the box that usually says things like "Sending Client Info" and "Retrieving server info", etc. It said something along the lines of "Updating Steam assets" or something like that. After that the maps loaded normally and I could play on them perfectly fine.
Earlier today I downloaded a map from the workshop in order to run around and give some feedback on it. Now, because Valve's dumb decision to NOT put downloaded maps from the workshop in the TF2 file system but instead somewhere outside of that I had to manually drag the map into TF2's tf/download/maps folder. And here comes the "I'm confused" part. That map I downloaded from the workshop was the ONLY map I've downloaded from there, yet there were around 8 or 9 folders in the steamapps/workshop/content/440 folder. Once I opened them to see what was inside them I saw all the maps I played yesterday on that server with the workshop maps.
Now here's my question:
WHY DOES VALVE PUT MAPS DOWNLOADED FROM A SERVER OUTSIDE THE TF2 FILE SYSTEM IF THE SERVER IS RUNNING WORKSHOP MAPS?!?
Whenever you go on a server that has custom maps the maps are downloaded to the only logical place where they should go, which is tf/download/maps, yet if the server is running maps from the map workshop they are downloaded to the steamapps/workshop/content/440 folder? I'm downloading the map IN-GAME, not via the workshop, so I expect them to go where ALL the downloaded maps go which is tf/download/maps.
Why does Valve have to make it so hard to find and play custom maps? Do they NOT want people to play custom maps? Because with the file management (or should I say lack of) Valve is implementing now they're saying you don't want people to play custom maps.
Can someone here from TF2maps.net get to Valve and hammer it into their heads that they're making mistake after mistake with the whole map workshop thing? I have a hard time getting trough to them since, well, because they're Valve.
Earlier today I downloaded a map from the workshop in order to run around and give some feedback on it. Now, because Valve's dumb decision to NOT put downloaded maps from the workshop in the TF2 file system but instead somewhere outside of that I had to manually drag the map into TF2's tf/download/maps folder. And here comes the "I'm confused" part. That map I downloaded from the workshop was the ONLY map I've downloaded from there, yet there were around 8 or 9 folders in the steamapps/workshop/content/440 folder. Once I opened them to see what was inside them I saw all the maps I played yesterday on that server with the workshop maps.
Now here's my question:
WHY DOES VALVE PUT MAPS DOWNLOADED FROM A SERVER OUTSIDE THE TF2 FILE SYSTEM IF THE SERVER IS RUNNING WORKSHOP MAPS?!?
Whenever you go on a server that has custom maps the maps are downloaded to the only logical place where they should go, which is tf/download/maps, yet if the server is running maps from the map workshop they are downloaded to the steamapps/workshop/content/440 folder? I'm downloading the map IN-GAME, not via the workshop, so I expect them to go where ALL the downloaded maps go which is tf/download/maps.
Why does Valve have to make it so hard to find and play custom maps? Do they NOT want people to play custom maps? Because with the file management (or should I say lack of) Valve is implementing now they're saying you don't want people to play custom maps.
Can someone here from TF2maps.net get to Valve and hammer it into their heads that they're making mistake after mistake with the whole map workshop thing? I have a hard time getting trough to them since, well, because they're Valve.