[Useful] Lighting Library 1.0

Made by Ravidge

  1. Ravidge

    aa Ravidge Grand Vizier

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    Updated 18 February 2012

    This is for all the lazy mappers who can't be arsed to place env_lightglows, point_spotlight and env_sprites at their lights.
    Just having a single light_spot isnt wrong either, but adding an effect makes the map feel a lot more polished!

    I have sweeped through all the valve map + community maps, finding all the lighting setups and found that while there's endless combinations of colors, spotlight lenght and intensity, the entitys involved are always the same ones.

    This Library has every light prop+light_spot in combination with a: point_spotlight, env_lightglow or a env_sprite.

    example:
    [​IMG]

    HERE'S THE CATCH!
    light_spot brightness: 255 255 255 800
    point_spotlight color: 255 255 255
    env_lightglow color: 255 255 255
    env_sprite FX color: 255 255 255

    In other words: Everything is white, you will need to setup the lights and effects to fit your map yourself. But you don't have to create all the entities by hand.

    It's not a "valve lighting prefab library", That would just be silly! It's just a way to copy paste lighting effects into the map while still keeping it completely custom.

    [DOWNLOAD]


    [​IMG]
    [​IMG]
     
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    Last edited: Feb 18, 2012
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    point_spotlights on the rectangular fluorescent fixtures make me rage.
     
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  3. MungoKing

    MungoKing L3: Member

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    Can custom lighting effects be created in place of a point_spotlight? Would that require a whole new entity or could the old one be edited... like a point_squarelight to match the tf2 props :) That would be cool.
     
  4. StoneFrog

    StoneFrog L6: Sharp Member

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    As do I, but I believe even Valve does that.
     
  5. Artesia

    Artesia L6: Sharp Member

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    they should add the ability to add alpha masks to lights. not only would that allow us to have rectangular point_spotlights, but other lights could appear to cast more detailed shadows without even needing something to cast the shadow.
     
  6. The Political Gamer

    aa The Political Gamer

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    Perfect! I suck at lighting! :D
     
  7. Ravidge

    aa Ravidge Grand Vizier

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    Boojum: Yes, I know.. that's why I've included the option to use the env_lightglow setup as well!

    Mungo: I have no idea, sounds pretty cool... but my guess is; not possible.
     
  8. MungoKing

    MungoKing L3: Member

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    Ohhh, saying Valve does it is not an excuse, and will result in further Snarky Rage! D:
     
  9. NightHawK

    NightHawK L3: Member

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  10. Flying Chicken

    Flying Chicken L69: Deviant Member

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    Yay for +Thanks #50

    This is going to get my map working so much faster. Thanks bro.
     
  11. Engineer

    aa Engineer

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    There already is something like this(lights+particles) here.
    Thanks anyway ;)
     
  12. Ravidge

    aa Ravidge Grand Vizier

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    The download has been updated to v2.0

    There are no big changes, but I've made sure that the setups actually work this time around. No more light_spots inside collision meshes!
    Also added a few new ones, mainly from Egypt and Doublecross.

    [​IMG]
     
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  13. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Cheers dude, this is my ol' reliable when it comes to lighting.
     
  14. Pocket

    aa Pocket func_croc

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    Ditto. Same with env_lightglows on fluorescents. Actually, env_lightglows anywhere annoys me; they really weren't meant for that and the whole disappears-when-you-get-close-enough thing isn't very realistic. I'm pretty sure, for example, that they never used them on light fixtures in the Half-Life games.
     
  15. GLaDOS

    GLaDOS L1: Registered

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    Is it just me or are there lots of error 'props' in the library? Almost every light has an error model just under it.
     
  16. Hellfire

    Hellfire L9: Fashionable Member

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    very useful,thanks
     
  17. Bad Vlad

    Bad Vlad L2: Junior Member

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    I didn't see this until I looked here. Maybe it should be better represented?

    It's also in the wrong (sub)forum.
     
  18. Ravidge

    aa Ravidge Grand Vizier

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    You're right, that's wierd. Because I could have sworn it was in the tutorials and resources section before (and when I posted it)
     
  19. Micnax

    aa Micnax I maek map

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    Oh god I finally found this

    I kept looking in the tuts section :p
     
  20. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's because pepper merged the two forums, and then when everyone complained it split it again but only searched for things with the [tutorial] tag, so there are lots of things left here.