Ok, I got the FGD updated with the new entities. I'll have an update out again when Valve releases their SDK update if there is anything I missed or explained wrong, plus I'll make some icons for the entities (figured you all would rather have it now without them).
A few important notes:
Teleporters are very unstable, if they are unassigned to a player they will cause a crash when used. You must assign an owner using the SetBuilder input. If you send it with ent_fire they will be assigned to you, but the proper use is to have a bot_generator (preferrably spawning an engineer) use OnSpawned to send SetBuilder, thus assigning them to that bot. If the assigned player leaves the server, the teleporters will detonate like normal ones.
The input is also available on sentries and dispensers too, though they don't cause any crash issues without an owner.
If you find any other "commands" that work for the generator/action_point, let me know. I tried a handful and nothing worked except the two I have on there, which Valve was using.
A few important notes:
Teleporters are very unstable, if they are unassigned to a player they will cause a crash when used. You must assign an owner using the SetBuilder input. If you send it with ent_fire they will be assigned to you, but the proper use is to have a bot_generator (preferrably spawning an engineer) use OnSpawned to send SetBuilder, thus assigning them to that bot. If the assigned player leaves the server, the teleporters will detonate like normal ones.
The input is also available on sentries and dispensers too, though they don't cause any crash issues without an owner.
If you find any other "commands" that work for the generator/action_point, let me know. I tried a handful and nothing worked except the two I have on there, which Valve was using.