@Acumen : yeah,yeah,yeah. The final release will include sexy screenies with artful lighting. Boylee's lighting served as a good stress test during development.
Collision mesh - done
hirez master - done (8382tris)
lowrez LOD mesh - done (4561tris)
surface normal optimization - done
The final textures will be 1024x1024 with 512x512 LOD's.
I've decided to keep the 2048 master texture as an optional accessory for the release.
This afternoon I'm gonna finish up the texture LOD's for red&blu - and barring any unforeseen circumstances; make the full and official release tonight or first thing tomorrow.
I'd like to take this opportunity in advance of the release to thank
everyone for their enthusiastic support and highly constructive criticism during the development of this static mesh, my first for this wonderful community. Of course a pint to Pengy for the initial request.
Boylee is an INCREDIBLY talented texture artist. I'm
over the moon impressed with the caliber of his work and - gawd, he's fast! An absolute pleasure to work with - even despite the fact that he's 13hours ahead of me living in South Korea.
My collaboration with Boylee will continue as we have already started preliminary production of the "TF2 Deciduous Tree Pack". stay tuned for a thread in the near future!