Turbine-styled Corners

Jan 20, 2010
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902
So is this the way you'd recommend? Would it be best to do them all this way in the long run?

It's a way, and there's quite a few ways. This just happens to be probably the easiest.

Edit: I clicked reply and actually replied like an hour later. Didn't see Rexy had replied. >_>
 
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Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Depending how the visleafs actually come out (which in turns depends a bit on the nearby area) it might not be worthwhile to func_detail that kind of corner, because each "bend section" is only creating one more thin visleaf that is almost-but-not-quite a rectangle.

IIRC hint brushes don't last through the compile, so you'd really need to load up the VMF.
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Personally i hate the displacement method, it doesn't give you a perfect arch and it adds way more tri's than is really necassery. It's only really used by those who can't fix or don't like how the texture doesn't align; and should only be used on unusually large or concave structures.

You can use the arch or cyclinder tool as a template to cut a perfect corner as is already mentioned and use a couple hints to control the visleaf formations around it or turn it into a func_detail (this also protects the floor and ceiling faces from being cut into loads of messy tri's and often split the lightmaps in a way you cannot control with smoothing groups (because it occurs during the compile process), causing odd shadows).

Also, I personally wouldn't use the vertex tool because it screws with textures.

That's what "to world" is for on the texture panel, for when you manipulate a texture face into a different plane but it keeps the properties of the last. But this shouldn't be a problem anyway because alt-click applying textures completely negates this issue and should always be used in these circumstances.
 
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Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Even if hints weren't used in Turbine (remember it's an early non-Valve map too), it probably didn't matter because the rest of the map is just blocks. There's almost no detail to speak of. Those corners are in a tight hallways that's not seen outside the door at bottom of steps, through the vent or past spawn.

So even if it added 10 vis leafs there's probably only 20-30 small ones in that area only.

Not saying it's right, just saying that in that circumstance it's probably not a big deal.