The fact that there's a walkway from "Vent" over the hallway is probably the #1 most important thing, it's gonna solve so many of the area layout problems the map currently has
- No way to "catch up" to enemy intel carriers leaving the flag room out hallway before they hit mid
- No way to flank people in the vents without going through their spawn
- No way to flank hallway
- No way to escape hallway if its exit is being shat on without going back to spawn, even as a "mobile" class
It covers all of those.