I have several music-playing triggerable soundscapes in my map, set to the "off" position, and they surround the entire map.
When someone joins the game and goes into "spectate" mode, or if they die and see a spectator camera while waiting to respawn, a random soundscape from the 14 soundscapes I have around the map will start to play. The thing is, none of them should play at all unless a button is pressed to turn them on, because they are all supposed to be initially off, and turn each other off when the next song button is pressed.
Is this a game specific glitch, or is there any way to fix it in the mapping process?
When someone joins the game and goes into "spectate" mode, or if they die and see a spectator camera while waiting to respawn, a random soundscape from the 14 soundscapes I have around the map will start to play. The thing is, none of them should play at all unless a button is pressed to turn them on, because they are all supposed to be initially off, and turn each other off when the next song button is pressed.
Is this a game specific glitch, or is there any way to fix it in the mapping process?
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