Tricia

SD Tricia a6

Muddy

Muddy
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Sep 5, 2014
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4,597
Tricia - Jungle-themed SD map that isn't Congo

A Special Delivery map in which players must pick up the Australium and deliver it to the capture zone, whereupon a helicopter will fly in and take it away.

Thanks to:
ForbiddenDonut for making Congo, from which I stole many ideas took much inspiration
YM for making the helicopter entity setup since I'm fucking shit at that sort of thing
heyo for the jungle assets

flag.jpg
heli.jpg
mid.jpg
 
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Yellow

L1: Registered
Sep 10, 2014
24
34
Very interesting concept on the objective! So far looks like a solid layout by the screenshots, looking forward to seeing it in action.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
I love that chopper!

But there is problem with capping: if chopper is landed you just have to touch intelligence and you win
 
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zahndah

professional letter
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Jul 4, 2015
765
647
When riding the chopper after you cap you see all the nodraw rooftops, may want to fix that.
 

Muddy

Muddy
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Sep 5, 2014
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a2:
* changed the way the helicopter works: when a team summons the helicopter, they must stand in the capture zone to lower the helicopter down. If the Australium is dropped, the helicopter ascends back up and hovers above the capture zone. If the Australium is returned, the helicopter flies off. (Thanks YM for making most of the entity setup!)

* cleaned up helicopter logic: now there's just one grey helicopter, rather than a team-coloured helicopter

* completely remade Australium pickup zone

* made capture zone less flat and open and boring

* players can no longer ride the helicopter (sorry, I would've loved to have kept that in but it would have broken the map)

* fixed some clipping issues

* decorated the map a little

* fixed respawn times

* now with 6.25% more silliness!

* other misc changes

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Muddy

Muddy
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Sep 5, 2014
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a3:
* completely remade the flag pickup zone... again
* modified the spawn exit leading to the flag
* fixed players being able to signal the helicopter without holding the flag
* fixed the helicopter being signalled when the flag returns before it is brought to the capture zone
* fixed players being able to block the helicopter by firing stickies at the rotors
* reduced helicopter cap time from 18s to 12s
* improved clipping
* other general tweaks

I wanted to add some audio cues for when the helicopter is being signalled, but an imp was happening and I couldn't find any decent helicopter-pilot voice clips so fuck it, that's for the next version.

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Muddy

Muddy
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Sep 5, 2014
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a4:
* actually fixed a bug I thought I'd fixed in the last version (helicopter being signalled when the flag was returned before it had reached the capture zone)
* added temporary audio cues for capture progress (among other things), courtesy of WillFromAfar
* capture progress can now be blocked by enemies (this was another thing I thought I added in a3, this is what I get for rushing versions in time for imps I guess)
* increased cap time from 12s to 15s
* patched a displacement seam
* made a few adjustments to the helicopter landing zone to make it less open
* spruced up the spawn buildings
* removed the lights from the capture zone because they were pissing me off
* added measures to induce violence against certain letters of the alphabet
* various other tweaks and changes

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Muddy

Muddy
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Sep 5, 2014
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a4a:
* fixed a critical bug that only cropped up after I'd published the update, inconsiderate sod
* fixed some sound files not playing

it's 4am what do you expect

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Muddy

Muddy
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Sep 5, 2014
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a5:
* added 6-second setup time, because apparently Special Delivery does that
* fixed the flag return time, it now resets after 15s (thought I fixed this in the last version, apparently not)
* added stuff to the flag pickup zone
* changed the indoor area in the middle a tad
* players can no longer build sentries in the trees
* added delays to more of the helicopter pilot voice lines
* made the helicopter rotors smaller, ya whining babies
* fixed players being able to ride the helicopter (no really, this time it's final)
* fixed the alarm not playing when someone signals the helicopter (the alarm now also plays when the helicopter is close to landing)
* made delays between voice lines longer (was 10s, is now 16s)
* added a couple more voice lines
* downgraded the two ammo packs by the helicopter from medium to small
* removed the Predator audio clip (sorry guys, it was getting old)
* some other misc changes

6347
6346


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Muddy

Muddy
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Sep 5, 2014
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a6:

* the helicopter no longer lands on the capture zone; instead, the helicopter lowers altitude to a certain point and then lowers a crane hook into which players must deposit the flag; this is cos people didn't seem to enjoy being crushed by the helicopter or chopped up by the rotors very much (and also the helicopter would cover most of the capture zone, making it awkward to move around)

* remade the helicopter voice lines, now they're shorter (and there are less of them)

* removed...

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