KotH Trainsawlaser RC2

Traaaiin Raaaaaaiiin!

  1. xzzy

    aa xzzy

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    It appears to be a limitation of the version of the Source engine that TF2 uses. If you dig around on Valve's wiki you'll find that L4D2 added the ability to mix audio, allowing maps to adjust the priority of various sound layers. As near as I can tell, prior to L4D2 when Valve needed to make audio that you can always hear (such as the announcer in TF2) they hardcoded logic to push that stream to the top.

    One thing that might make soundscripts still useful is that you can group audio clips and have the engine pick one randomly from that list when the sound is played. Which would probably help a lot with the train rain kill messages.

    The script I posted above becomes something like:

    Code:
    train.kill
    {
    
        volume  1.0
        pitch   100
        soundlevel 0.1
    
        rndwave
        {
            wave #train/1.wav
            wave #train/2.wav
            wave #train/3.wav
            wave #train/4.wav
        }
    }
    
    Then in Hammer you just need one group of ambient_generics that call "train.kill" and the game will pick one randomly. I guess there's a risk that each ambient_generic will pick a different random wave to play, so perhaps test it on a small scale first. :D
     
  2. Crash

    aa Crash func_nerd

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    Map updated!

    Downloads available in OP

     
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  3. Mr.Spoon

    Mr.Spoon L1: Registered

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    Crash,

    Thanks for the Update, This map is Epic!

    Just a heads up, the posted Nav for for RC1 is incomplete, it's only 93KB vs the previous 360KB. I have regenerated the NAV and all seems good.

    Also getting console spam:

    EmitAmbientSound: sound note precached: trainsawlaser/trainhit12.wav
     
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    Last edited: Apr 2, 2014
  4. Crash

    aa Crash func_nerd

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  5. Jukebox

    Jukebox L2: Junior Member

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    If you're still adding to this map I'd be interested in making some props for it.
     
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  6. Crash

    aa Crash func_nerd

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    I'm just about at my limit for packing any more custom content into it without making the map too big for players to willingly download, as there is a LOT of custom audio in this. Thanks for the offer though!

    Maybe something for wubwubwub instead? The lame brush-work speaker could use some love. :)
     
  7. Jukebox

    Jukebox L2: Junior Member

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    Dang, lazers and crazy scientist stuff is fun to make. But alright, I'll go check that out.

    (Also I'm new to mapping, what's brush work?)
     
  8. Crash

    aa Crash func_nerd

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    Brush work refers to what we make everything with that isn't a prop. Blocks cut in different shapes, basically. It's much less refined than modeling, and anything too complex ends up looking pretty blocky/ jaggy.
     
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  9. Crash

    aa Crash func_nerd

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  10. Bakscratch

    aa Bakscratch Finisher of Maps

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    Love these videos, well anything mapping related is always good!
    But yeah nice to see some behind the scene thoughts and stuff, and also to see how you went about fixing certain things.
     
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  11. Crash

    aa Crash func_nerd

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  12. Crash

    aa Crash func_nerd

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  13. KingOfSpace

    KingOfSpace L1: Registered

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  14. xzzy

    aa xzzy

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    He also sounds suspiciously close to whoever did the Saxton Hale stuff that's floating around out there. The first time those voice clips went in I thought it was actually supposed to be Saxton Hale yelling at all of us.
     
  15. Corvatile

    aa Corvatile let's not

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  16. Crash

    aa Crash func_nerd

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    He does a pretty good Dr. Weird impression as well, so that makes sense!
     
  17. RubbishyUser

    RubbishyUser L7: Fancy Member

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    OH MY GOD CRASH YOU ARE TERRIBLE AT CLIPPING

    [​IMG]

    MAYBE YOU SHOULD GET A REAL EXPERT TO WANDER AROUND YOUR MAPS AND DO IT FOR YOU
     
  18. HQDefault

    HQDefault L12: Fabulous Member

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    ... how did that even happen?
     
  19. RubbishyUser

    RubbishyUser L7: Fancy Member

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    The blue wall you see there sticks out 1 millionth of a unit or something, allowing me to stand on it and taunt. It's gamebreaking and doesn't appear on the red side. For those who do not get the joke, Crash prides himself on his clipping after he made like 3 videos on how to clip things and has offered to bug test other maps for clipping.
     
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  20. xzzy

    aa xzzy

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    Gotta love those floating point numbers.