KotH Trainsawlaser RC2

Traaaiin Raaaaaaiiin!

  1. Crash

    aa Crash func_nerd

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    Yep. I was so excited to see how perfectly they fit for that use.

    I've got some biiig stuff planned for this next release. Might be awhile still, though.
     
  2. Crash

    aa Crash func_nerd

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  3. Crash

    aa Crash func_nerd

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  4. Pocket

    aa Pocket func_croc

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    Entities a-plentity.
     
  5. Crash

    aa Crash func_nerd

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  6. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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    So basically, you've added more entities than what the source engine can comfortably manage or did you exceed an absolute limit?
     
  7. Crash

    aa Crash func_nerd

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    From what I've read, it's not a hard limit, but a suggestion. I've heard of maps being at 140% and working fine. I'm just going to roll with it and see how it goes.
     
  8. Egan

    aa Egan

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    I've heard the same.

    Even, if I remember correctly, Henke's koth_piano was at like 695% entdata, and it ran normally.
     
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  9. Crash

    aa Crash func_nerd

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    Definitely good to know. I had some things that I wanted to eventually do (probably B5 version) that was going to take a lot more entity work.

    Either way, I'm trying to clean things up a bit and start using smaller entity names now. "FuckYouFlames" was funny at the time...
     
  10. Crash

    aa Crash func_nerd

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  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I like your video updates.
    Plus you have a soothing voice.
     
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  12. Crash

    aa Crash func_nerd

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    Thanks! I've always been sort of self-conscious about that sort of thing and doing this commentaries has really helped me put myself out there more. I haven't heard anything really negative, so there must not be anything to worry about!

    Also, did you notice the server that went up recently?

    :)
     
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  13. Crash

    aa Crash func_nerd

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    Running a bit behind schedule, but I just compiled and packed the pre-B4 version to test on our private server.

    Have some new screenshots to hold you over:

    [​IMG]
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    [​IMG]
     
  14. Crash

    aa Crash func_nerd

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    [​IMG]

    Pre-B4 test went pretty well, but I had some worrisome server crashes that I'm really hoping weren't map related. Time will tell, I guess.

    On track for a full public launch of B4 by next weekend.
     
  15. Crash

    aa Crash func_nerd

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    Beta 4 is live!

    [​IMG]

    Changelog:
     
    Last edited: Sep 27, 2013
  16. Onkel Pyro

    Onkel Pyro L1: Registered

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    B4 Seems rather Crashy

    I've been trying to run the Map on my TF2x10 server but so far it always seems to crash within the first 10 seconds after the Point is enabled.
     
  17. Crash

    aa Crash func_nerd

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    That is really odd.

    I've ran it on our server without much issue. We had a really minor crash happen a couple times, but it was after the map got ran a long time, and the server has been known to do that on other maps as well.

    Perhaps it's a conflict with the x10 plugin? Could be too much running all at once.
     
  18. Onkel Pyro

    Onkel Pyro L1: Registered

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    Possibly... I'll have to admit, that it was running on an "All Crit Low Gravity TF2x10" server, so that MIGHT have been the cause... I'll see if i can run it on another server of mine.
     
  19. Crash

    aa Crash func_nerd

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    It seems to be doing it on our mostly-stock server as well. :/

    I might need to pump out a fix quick here...
     
  20. Crash

    aa Crash func_nerd

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    So from what I've gathered, some servers are crashing with a "ED_Alloc: no free edicts."

    So I need to clean up some things and release an update here...
     
    Last edited: Sep 28, 2013