[TIP] Stopping builds on leaks

xzzy

aa
Jan 30, 2010
815
531
Not to mention, previously known length is all you have to go on. Nothing in the during-compile output will give an accurate estimate of the time remaining.

Sometimes vvis goes nuts and takes 3-4 times longer to complete for no reason that I can discern, and I normally only catch it when I see the "1..2..3.." stuff going much slower than normal.

Yeah, there's no timestamp going, but the output can be useful.
 

Bloodhound

L6: Sharp Member
Jan 3, 2011
316
489
Got another pro argument for VBCT. :p
If you want to make a test compile, with VVIS, it would take some time.
But if you are using VBCT you can work in hammer at the same time, for example making some detail work. :D
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
It's called crashing and not telling you.

If there are too many visportals with unnassigned adjacent visleafs because of a hole to the void where it tries to make a whole bunch of visleafs outside, Hammer skips vvis altogether. I'm surprised either of you aren't aware of this.
 

Dr. Spud

Grossly Incandescent
aa
Mar 23, 2009
880
855
I've never seen a sentence with the phrase "hardcore pro elite" taken so seriously. But really, default hammer compile is fine I think. Certainly fine enough not to dismiss more expert compile tricks. Speaking of which, does there exist a document that contains all the commands for it?
 
Last edited:

xzzy

aa
Jan 30, 2010
815
531
The Valve wiki lists all the command line arguments for the three compilation binaries.

VBCT has checkboxes for all of them. :O