Tiny Rock

ARENA Tiny Rock final

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated tinyrock4 with a new update entry:

aplr_tinyrock_a4

* Added another spawn door
* Added a temporary resupply locker to spawns
* Walled up the cap zone huts to kill some insane sightlines
* Fixed a couple misplaced light sources
* (Just for testing) Added notes for imp hosts
* (Just for testing) Added a backdrop to said notes to make them a bit easier to read

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated tinyrock4 with a new update entry:

aplr_tinyrock4_a5

* Changed time of day (rotated environment lighting so each side is more evenly-lit)
* Did a bit of detailing cos why not
* Moved capture zones back into the mines
* Made mines slightly more spacious to account for new cap zone position
* Added a new route for non-jumpy classes (e.g. Heavy) to reach the bridge roof in the middle
* -50% 2fort bridge (removed wood fences on the bridge to make it easier to access)
* Made doorways through the lower bridge larger
* Added some friends

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated tinyrock4 with a new update entry:

arena_tinyrock4_a6

* This map now uses Leezo's Arena PLR game logic
* Completely rebuilt cart track paths
* Moved spawns to a new location to account for new track paths
* Removed the 2fort bridge. Long live the 2fort bridge.
* Blocked off old, now-redundant areas

Map prefix is now "arena_" rather than "aplr_". Thanks to @leezo for creating the new gamemode logic!

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated tinyrock4 with a new update entry:

aplr_tinyrock4_a8

* Fixed borked logic
* Added rollback zones on the track crossover points so one team's cart can't be blocked by the other team's cart
* Shortened "setup" time from 10s to 6s
* Added Arena mode announcer lines (among others)
* Fixed a prop being stuck halfway into a wall that somehow nobody noticed for like three versions

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated Tiny Rock with a new update entry:

aplr_tinyrock_b2

* Fixed clipping errors
* Fixed carts getting stuck on the crossover points
* Fixed end-round explosion being triggered by physics props
* Fixed some displacement seams
* Fixed some missing brush faces
* (Hopefully) fixed multiple players spawning in one spot on round start
* Minor lighting tweaks

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated Tiny Rock with a new update entry:

aplr_tinyrock_b3

* Heavily modified Spytech detailing to make the secret missile tunnel visible from spawns
* Carts now roll forward, rather than back, at the crossover points
* Added some hazard tape to mark the crossover points
* Fixed crossovers having a missing roll point
* Added an additional particle effect to the cart explosion
* Cart explosion now kills you if you're too close
* Killstreak and "First Blood" announcer lines no longer play after round end
* Fixed some out-of-bounds perch points
* Minor...

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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Muddy updated Tiny Rock with a new update entry:

aplr_tinyrock4_b4

* Fixed some rollforward zones being uneven
* Clipping improvements
* Carts now have the spinning light effect on them!
* Minor miscellaneous visual tweaks and fixes

(The below changes are experimental and may be reverted)
* Added a rollback zone
* Carts move a bit faster (now 135, previously 120)

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