thunderrock

PL thunderrock A18

Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
a13 changes: redesigned the bunker past the first point (I have multiple new designs, give me feedback on this one). Redesigned the third point area and added high ground by the final point.

Help Wanted: If anyone knows how to add custom sounds to an ambient generic, or is good with sound in general, then I would like to extend an offer to join me in developing this map. If you are interested, send me a message on steam at Minimus Ambus. Thanks for reading. (New screenshots soon)

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Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
there was a problem with the 2nd Blu spawn. I discovered a brush that had been used for measurement had not been deleted. This should fix. (Oh and the custom sounds aren't working still, but I have put that on hold for now).

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Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
In my limited testing, I discovered that it was hard for Red to defend the payload outside the Blu spawn. This update aims to make it so that Red has cover options on the left or right of Blu spawn. It is far enough back that it doesn't make spawn camping easier, but it's also makes defending forward a more viable strategy.

Next (proposed) Update:
  • move the cart forward a bit from it spawns
  • more redesigns to the 3rd and final point
  • another redesign to the 2nd point bunker
  • ground height deviation in areas were gameplay feels stale (ie: 3rd point -> final)

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Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
  • made the fire (cp2) dissipate faster
  • added a one way window in the Blu 1st spawn
  • added lighting to the (underground) tunnel from 3rd -> the final flank.
  • added cover for attackers by the 3rd point
  • did a little bit of clipping
  • slightly redesigned the 2nd bunker

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YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
556
you should add the version name. just saying
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
556
I haven't seen an update in a while :(
 

Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
Anything to critic? Design? Layout? Buildings? Cover? Health/ Ammo placement? PLEASE GIVE ME FEEDBACK!
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
I'll download and see if I can find anything to say. In the meantime, remember to version your filename- ATM your file is just pl_thunderrock, you should make each release version a unique filename like pl_thunderrock_a17_5.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
20171115214146_1.jpg
It would be nice to be able to smoothly walk up these stairs rather than having to jump.

20171115214132_1.jpg
Also, if you're up against the wall while trying to jump up, you bump your head on this sign and can't jump up. I recommend shifting it back or making it nonsolid.

20171115214246_1.jpg
These tanks keep playing their destruction animation on loop for some reason.

20171115214645_1.jpg
If you go into this hallway/shed...

20171115214653_1.jpg
...You get stuck trying to walk down this staircase. You have to crouch to go down it because you bump your head on the ceiling. Raise the roof, bro!

Additionally, most stairs in your map appear to have a slope of 1:1, which is really steep and weird, and as such shouldn't be used too often. Most maps use 2:3, but whatever fits your fancy works.

20171115214843_1.jpg
Weird lighting under the tracks, I recommend disabling shadows.

20171115215200_1.jpg
You've got z-fighting when this door opens.

20171115215242_1.jpg
Don't use the skybox as a wall, as rockets don't explode on them.

Anyway, if you really want plenty of feedback, submit your map to an IMP to get feedback from players.
 

Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
20171115214146_1.jpg
It would be nice to be able to smoothly walk up these stairs rather than having to jump.

20171115214132_1.jpg
Also, if you're up against the wall while trying to jump up, you bump your head on this sign and can't jump up. I recommend shifting it back or making it nonsolid.

20171115214246_1.jpg
These tanks keep playing their destruction animation on loop for some reason.

20171115214645_1.jpg
If you go into this hallway/shed...

20171115214653_1.jpg
...You get stuck trying to walk down this staircase. You have to crouch to go down it because you bump your head on the ceiling. Raise the roof, bro!

Additionally, most stairs in your map appear to have a slope of 1:1, which is really steep and weird, and as such shouldn't be used too often. Most maps use 2:3, but whatever fits your fancy works.

20171115214843_1.jpg
Weird lighting under the tracks, I recommend disabling shadows.

20171115215200_1.jpg
You've got z-fighting when this door opens.

20171115215242_1.jpg
Don't use the skybox as a wall, as rockets don't explode on them.

Anyway, if you really want plenty of feedback, submit your map to an IMP to get feedback from players.
I will get right on that, thank you for giving me something to do.
 

Minimus Ambus

L2: Junior Member
Sep 28, 2016
61
10
Fixed everything outlined in Da Spud Lord's recent post (see below)

20171115214146_1.jpg
It would be nice to be able to smoothly walk up these stairs rather than having to jump.

20171115214132_1.jpg
Also, if you're up against the wall while trying to jump up, you bump your head on this sign and can't jump up. I recommend shifting it back or making it nonsolid.

20171115214246_1.jpg
These tanks keep playing their destruction animation on loop for some reason.

20171115214645_1.jpg
If you go into this hallway/shed...

20171115214653_1.jpg
...You get stuck trying to walk down this staircase. You have to crouch to go down it because you bump your head on the ceiling. Raise the roof, bro!

Additionally, most stairs in your map appear to have a slope of 1:1, which is really steep and weird, and as such shouldn't be used too often. Most maps use 2:3, but whatever fits your fancy works.

20171115214843_1.jpg
Weird lighting under the tracks, I recommend disabling shadows.

20171115215200_1.jpg
You've got z-fighting when this door opens.

20171115215242_1.jpg
Don't use the skybox as a wall, as rockets don't explode on them.

Anyway, if you really want plenty of feedback, submit your map to an IMP to get feedback from players.

Read the rest of this update entry...
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
You didn't change the version string in the thread, so your updated file wasn't actually uploaded.