You can't be there all the time, like, people need to sleep and all
Dug up Geit's old (re)post about how to use the clock overlay, should be all valid still?
You should use the obs studio's version of the web browser plugin tho: https://obsproject.com/forum/resources/browser-plugin.115/I'm using the newest OBS Studio version. Is there any differences for installation?
You should use the obs studio's version of the web browser plugin tho: https://obsproject.com/forum/resources/browser-plugin.115/
If you want to know how i have set it up: http://prntscr.com/bw415x
How many hours / minutes until Jam starts? (timezones makes me unsure when it is)
Well after START 72hr jem I'll have to download my animations on the site? or you can throw a link to the video from youtube?
and where I need to fix my SteamID, or it is already designated as I went through Steam?
Here's how to get Blender models to work with Source: http://tf2maps.net/threads/tutorial-blender-and-the-source-engine.28408Yo, LeSwordfish, I got a question:
As before I'll be making models and if I'm gonna upload them to the site this time, what format would you want: the original file (I use Blender btw), or something else? Because the fact is that I don't actually know (yet) how to make my models compatible for the Source engine, or indeed a very extensive grasp of texturing (I'm still learning it, currently I use materials to show off what colours I intend it to have.)
Also, and I hope this isn't considered sedition, what do you want the files for? I assume to have a better look at them than with rendered pictures.
Here's how to get Blender models to work with Source: http://tf2maps.net/threads/tutorial-blender-and-the-source-engine.28408
If you want us to use the models in-game, we need files Source can understand. The link above provides you with all the steps needed to get to that point.
You can post them as "other resources" (as described in the How to enter post in the OP of this thread), then not include a download. We can't really do anything with Blender's files, so you can best keep them yourself, also to avoid others running away with your model and then claiming it as their own.Great, thanks for that, but would it be alright if I only gave you the .blend files? That way I can spend more time on modelling and work on making them compatible with TF2 in my own time.
Great, thanks for that, but would it be alright if I only gave you the .blend files? That way I can spend more time on modelling and work on making them compatible with TF2 in my own time.
I guess you could just add some pictures to the download page to show the models.You can post them as "other resources" (as described in the How to enter post in the OP of this thread), then not include a download. We can't really do anything with Blender's files, so you can best keep them yourself, also to avoid others running away with your model and then claiming it as their own.
You can post them as "other resources" (as described in the How to enter post in the OP of this thread), then not include a download. We can't really do anything with Blender's files, so you can best keep them yourself, also to avoid others running away with your model and then claiming it as their own.
I guess you could just add some pictures to the download page to show the models.![]()
You don't specifically have to make something that we can use after the 72hr jam has ended. As long as you can show that your work is yours (with screenshots as Joshenkstone said) you've entered.Right, well if I don't put in a download, I don't count as entering right? In that case I'll have to make them Source compatible.
That seems like a good idea, is that alright?
You don't specifically have to make something that we can use after the 72hr jam has ended. As long as you can show that your work is yours (with screenshots as Joshenkstone said) you've entered.