Looks like my koth map is going to come out a little more generic. Originally I was going to use the tf_player_add_condition or whatnot to give all the players a different mannpower after each capture (not the annoying ones like virus, shield, reflect, etc). I was curious what would happen if you attempted to drop said powerup and quickly realized that this is not going to work if players can drop their powers. It does not help that the dropped powers do not despawn.
If anyone knows a solution id be more than happy to try it out. Until then im going to focus on making a nice little koth map with a fun finale at the end.
If anyone knows a solution id be more than happy to try it out. Until then im going to focus on making a nice little koth map with a fun finale at the end.