- Sep 5, 2009
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Great When will I get the vmf to play around with? :3
I'm a bit curious about this as well.
Great When will I get the vmf to play around with? :3
Well me and Tovilovan are both on Art Pass 1, so we don't actually get to do any real work on the map till the blockers are done and it's passed to us.
Unless I'm mistaken?
Now zwiffle, the way I understand it blue starts from the end with the open point and goes towards the house-point. While I can appreciate how hard it is to change the layout to flow the other way, wouldn't it make more sense for blue to cap the house first? Otherwise it turns into 3rd stage dustbowl.
I have been sketching out a layout for my first point, but I was hoping to bounce some ideas off of people so they know what I am shooting for in the final area.
I am going to have the first point in a sort of oil refinery (Swamps + oil? Something like that.) with a binch of heavy machinery and such. (Industrial area.) But then, when the point is captured a few "secret entrances" open up and reveal a "secret base".
I was also hoping that I could nudge a few of the art pass people towards a bit of detailing I had in mind.
When you capture the first point (which is situated in front of a large window displaying some lovely machinery) the windows get covered over by some metal plates and then reopen to reveal a hidden "thing" (rocket, missle, bomb, giant robot , etc.).
This is about where I am.
Let's not try to be overly complex with our areas here. We need to see how the control point plays before having an elaborate sequence of it opening up.