TF2 Update 11/19

Apr 19, 2009
4,460
1,724
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
[Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
[Windows] Improved custom mouse acceleration
[Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
[Windows] Fixed UI tooltips so that they display correctly on first hover

Team Fortress 2
Added the "Team Spirit" paint can.
Added Telltale Games items:
Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
License to Maim: Max's Badge (equipped by all classes)
The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
Updated some item capabilities:
Employees badges can now have custom names.
The Stickybomb Jumper can now be gift wrapped.
The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
Added the original Ubersaw taunt to the Vita-Saw.
Fixed an issue that prevented the game from running on Fat32 systems.
Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
Fixed numerous WebAPI issues.
Fixed a Heavy exploit that let him run at full speed while shooting.
Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
Fixed the Medigun charge percent for other players being steppy.
Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
Updated the localization files
http://store.steampowered.com/news/4669/
 
Mar 23, 2010
1,874
1,699
Wow look at that natascha nerf and them not being as focused on cosmetics as much
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Undocumented Changes

Lugermorphs obtained from The Devil's Playground promotional event rather than through the Poker Night at the Inventory are now vintage.
Added Companion Cube Pin
[Windows] Icon on the Taskbar has been changed from a Team Fortress Classic Logo to a Team Fortress 2 Logo.
Demoman's emblem changed to a stickybomb

The Companion Cube pin looks like this:

Companion_Cube_Pin.png

Gentlemen
 

Numerous

L4: Comfortable Member
Oct 14, 2009
150
72
So does this mean that the " if my PC lags and I'm playing in windows mode, and I pull my mouse fast in a direction and click, it reads it as a click outside the window and minimises" glitch is fixed?

That happens more often than you'd think.

Also, what was the demoman icon BEFORE the patch?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
With the addition of the Poker night items, does this mean we can assume that poker night is coming out in the next few days (rather than towards the very end of the month, having it come a little sooner would be nice)

EDIT: Lol, apparently its coming out on Monday.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Yay, they finally fixed the icon! Except... it looks like crap. Apparently they forgot to put in any sizes other than 48×48; the actual taskbar-sized version looks like someone resized it in MS Paint.

So does this mean that the " if my PC lags and I'm playing in windows mode, and I pull my mouse fast in a direction and click, it reads it as a click outside the window and minimises" glitch is fixed?

I hadn't thought of that, but I hope so. We'll find out eventually I guess.

EDIT: No it isn't. And someone needs to reenable strikeout on here.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Correction, by the way: I didn't actually have raw mouse input enabled earlier, so I don't know if enabling it gets rid of the mouse out of range issue. When I tried enabling it, I discovered it changes the mouse behavior right off the bat even though the sliders are the same and I have a pretty vanilla mouse. I decided not to spend a lot of time figuring out how to adjust the sliders to get it back to normal, so I just turned it off again.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
When I tried enabling it, I discovered it changes the mouse behavior right off the bat even though the sliders are the same and I have a pretty vanilla mouse. I decided not to spend a lot of time figuring out how to adjust the sliders to get it back to normal, so I just turned it off again.
Be awesome like me and make one of these to measure how far it takes to do a 360° turn with and without raw input on, then math out the changes. Simple!
http://dl.dropbox.com/u/98931/images/legomousecal1.JPG
http://dl.dropbox.com/u/98931/images/legomousecal2.JPG