Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Nov 19, 2010.
Wow look at that natascha nerf and them not being as focused on cosmetics as much
Wish they'd fix the Capotain.
The Companion Cube pin looks like this:
For what? Portal 2 Preorders?
No-one knows, but it could possibly be for that.
The Cube is jiggle boned :3
So does this mean that the " if my PC lags and I'm playing in windows mode, and I pull my mouse fast in a direction and click, it reads it as a click outside the window and minimises" glitch is fixed?
That happens more often than you'd think.
Also, what was the demoman icon BEFORE the patch?
Aw still no Mappers Medallion...
With the addition of the Poker night items, does this mean we can assume that poker night is coming out in the next few days (rather than towards the very end of the month, having it come a little sooner would be nice)
EDIT: Lol, apparently its coming out on Monday.
It was announced already stop asking.
Yay, they finally fixed the icon! Except... it looks like crap. Apparently they forgot to put in any sizes other than 48×48; the actual taskbar-sized version looks like someone resized it in MS Paint.
I hadn't thought of that, but I hope so. We'll find out eventually I guess.
EDIT: No it isn't. And someone needs to reenable strikeout on here.
The pin is too big looking. It's odd too me.
Correction, by the way: I didn't actually have raw mouse input enabled earlier, so I don't know if enabling it gets rid of the mouse out of range issue. When I tried enabling it, I discovered it changes the mouse behavior right off the bat even though the sliders are the same and I have a pretty vanilla mouse. I decided not to spend a lot of time figuring out how to adjust the sliders to get it back to normal, so I just turned it off again.
Be awesome like me and make one of these to measure how far it takes to do a 360° turn with and without raw input on, then math out the changes. Simple!
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