Discussion in 'Team Fortress 2 Talk' started by Nineaxis, Feb 4, 2009.
It's great to see them start talking about crits, I've always wanted to see some insight into the crit system. So now we know for sure the wrench DOESN'T crit more, it just happens to because engis often use it when they've recently done lots of damage with a sentry.
I find it funny though, the whole 550 damage happening as often as their backstab code working
Those guys are masters at making fun of their art.
I really love valve, lol
I think that's gonna be a huge improvement. Guess I'll see on gameday
At least in arena now you'll have a better chance of at least getting out the door.
Although I forsee alot more VIP's with 6 kills while their team has none.
With every reference Valve makes to failstabs, the bigger my hope grows. =D
Maybe...maybe they're fixing backstabs at the same time as the Scout update? That would be excellent, because A) it would be awesometastic and B) that would mean less Scouts in the update week, because people would be playing Spy like crazy. Either way, they definitely know about this issue very well, so I bet they're working hard on it.
Gotta love valve not only for their games, but their self-critical humor
Sooo overall there is a lower chance of getting crits, but more of chance than out of the spawn after getting a kill. I wonder how this will play out.
Maybe some of the crit critics will be silenced?
I'm confident in saying the flaws with backstabs are not fixable. The whole mess has to do with lag compensation, so you are facing forward locally, but either the server or players lag will represent you facing back. Valve can't really do anything to fix it.
I'm pretty sure backstabs worked for the first few months of TF2 release. I'm not sure what happened since.. It's like they've delayed the execution of the kill to allow the animation to play out. A normal stab is a quicker move than the backstab and about 90% of my backstabs are played out by the regular animation as i get into position. 90% of my fail backstabs are when that animation gets played out.
But if it was as simple as that i imagine it would have been fixed by now.
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