TF2 Blog - "Take your lumps like a man, Private Twinkle Toes!"

Discussion in 'Team Fortress 2 Talk' started by Nineaxis, Feb 4, 2009.

  1. Nineaxis

    aa Nineaxis Quack Doctor

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    http://www.teamfortress.com/post.php?id=2221

     
  2. Altaco

    Altaco L7: Fancy Member

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    It's great to see them start talking about crits, I've always wanted to see some insight into the crit system. So now we know for sure the wrench DOESN'T crit more, it just happens to because engis often use it when they've recently done lots of damage with a sentry.
     
  3. TMP

    aa TMP Abuser of Site Rules

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    I find it funny though, the whole 550 damage happening as often as their backstab code working :p

    Those guys are masters at making fun of their art.
     
  4. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    I really love valve, lol
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    I think that's gonna be a huge improvement. Guess I'll see on gameday ;)

    At least in arena now you'll have a better chance of at least getting out the door.

    Although I forsee alot more VIP's with 6 kills while their team has none.
     
  6. luxatile

    aa luxatile deer

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    With every reference Valve makes to failstabs, the bigger my hope grows. =D
    Maybe...maybe they're fixing backstabs at the same time as the Scout update? That would be excellent, because A) it would be awesometastic and B) that would mean less Scouts in the update week, because people would be playing Spy like crazy. Either way, they definitely know about this issue very well, so I bet they're working hard on it.
     
  7. ratclaw

    ratclaw L2: Junior Member

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    Gotta love valve not only for their games, but their self-critical humor :)

    Sooo overall there is a lower chance of getting crits, but more of chance than out of the spawn after getting a kill. I wonder how this will play out.

    Maybe some of the crit critics :) will be silenced?
     
  8. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    I'm confident in saying the flaws with backstabs are not fixable. The whole mess has to do with lag compensation, so you are facing forward locally, but either the server or players lag will represent you facing back. Valve can't really do anything to fix it.
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I'm pretty sure backstabs worked for the first few months of TF2 release. I'm not sure what happened since.. It's like they've delayed the execution of the kill to allow the animation to play out. A normal stab is a quicker move than the backstab and about 90% of my backstabs are played out by the regular animation as i get into position. 90% of my fail backstabs are when that animation gets played out.

    But if it was as simple as that i imagine it would have been fixed by now.