TF2 Beta Update March 09, 2011

Apr 19, 2009
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--- March 09, 2011 ---


An Important Note:

Generally the beta is the place where we do design testing, so the game itself is fairly stable. But today we’re releasing a large update specifically for the purpose of stability testing. In particular, we’re testing out our new Replay system, which has been in the works for over a year. As a result, a large amount of code has changed. We wanted to ship it to the beta first, where we can get the bugs ironed out, before we move it out to the main TF2 branch. So please jump in and take a look – we’d love to hear feedback on the UI as well as any bugs you run into.

Also, we'll be wiping all items in the beta at some point in the near future. We will re-grant the achievement items, and any items we're actively tuning afterward.


Gameplay:
Bots:
Bots now work on Payload maps
Added payload to Offline practice
Spy bots!

Medic:
The Quick-Fix:
Megaheal (the uber) effect now also applies to the medic

Pyro:
The Detonator:
Detonation particle effect increased to better match the radius

Soldier:
Reduced rage generation rate with Battalion’s Backup by 50%

Spy:
Fixed a bug that prevented domination lines from being played with the Eternal Reward

Maps:
Added koth_badlands


General:
Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
Added in-game Coaching system
Added in-game Voting system
Added training for the Demoman, Spy and Engineer
Temporarily enabled crafting and trading
Synced with changes from the official releases
http://store.steampowered.com/news/5008/
http://store.steampowered.com/news/5035/
http://store.steampowered.com/news/5050/
http://store.steampowered.com/news/5068/
http://store.steampowered.com/news/5077/
http://store.steampowered.com/news/5091/
http://forums.steampowered.com/forums/showthread.php?t=1629850
 
Jan 20, 2010
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"Bots now work on Payload maps"

creamed my pants

noyphh.jpg


I concur.
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
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I'm guessing Coaching and Voting are beta stuff for Dota 2. Remember when they said you'd be able to drop in and tutor someone in there? It could apply to TF2 as well.

This is speculation, of course. I'm sure an official answer will come out soon.

Also, spybots and payloadbots.
 
Mar 23, 2010
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coaching is useless. just spam commands that dont really help and troll people. i guess i can see it being somewhat useful when your recruiting a nooby and what not.....but yeah good for trolling.
 
Jan 20, 2010
1,317
902
coaching is useless. just spam commands that dont really help and troll people. i guess i can see it being somewhat useful when your recruiting a nooby and what not.....but yeah good for trolling.

Except, when, you know, those coaches aren't trolls.
 

Rea

aa
Aug 22, 2010
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Except, when, you know, those coaches aren't trolls.
Don't forget the whole "Was the coach good?" system Valve put in. Probably would eventually weed out some of the trolls.

Until trolls start saying other trolls were good.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
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Holy freaking crap, the Replay system is finally coming. I was wondering if we were going to be seeing it soon after the Steam Screenshots thing went in...

Fairly sure this is one of those accepted signs of the impending apocalypse.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
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Ugh shit. koth_badlands? arena_badlands was bad enough. I don't like this idea of this.

However, the bots working on payload maps: I thought they worked already if you generated a nav mesh (on Upward, anyway. Haven't tried any of the other pl_ maps).
Unless that means that nav meshes have actually been added to the game by Valve.

And Spy bots. SPY BOTS. ASDASDASDASDASDASD MY DREAMS HAVE COME TRUE AND SO DID I BUT NOT TRUE
 
Mar 23, 2010
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koth_badlands is great. i think it and arena could just use a little more width near the gray bridge so they both dont get so chokey...