- Jun 5, 2009
- 32
- 2
Ever since I first saw this effect in trailer 2, I wanted to get it to work ingame again. And i know what you're going to say "its a model, the new muzzle flash is a particle". yes it is, but here is my idea. we add the muzzle flash mesh to the minigun's world and view models.
as for the view model is concerned, you move the muzzle flash off screen in all animations except the firing animation, in theory it should work perfectly.
the third person model is a little bit trickier, but hey the minigun has that huge drum, so you could hide the mesh there. but the problem seems to be that the minigun may use the same third person animation for firing as it does when spooled up
now here is my list of problems
- the gun barrel doesn't animate in hlmv, maybe thats something the game controls?
- I cant seem to be able to decompile animations correctly, I'm pretty sure its cannon fodders mdldecompler (v0.5 f anyone cares)
anymore info on this would be helpful
as for the view model is concerned, you move the muzzle flash off screen in all animations except the firing animation, in theory it should work perfectly.
the third person model is a little bit trickier, but hey the minigun has that huge drum, so you could hide the mesh there. but the problem seems to be that the minigun may use the same third person animation for firing as it does when spooled up
now here is my list of problems
- the gun barrel doesn't animate in hlmv, maybe thats something the game controls?
- I cant seem to be able to decompile animations correctly, I'm pretty sure its cannon fodders mdldecompler (v0.5 f anyone cares)
anymore info on this would be helpful
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