TF2 beta muzzle flash (yes im a madman)

Discussion in 'Mapping Questions & Discussion' started by randomteddy, Jan 31, 2010.

  1. randomteddy

    randomteddy L1: Registered

    Messages:
    32
    Positive Ratings:
    2
    Ever since I first saw this effect in trailer 2, I wanted to get it to work ingame again. And i know what you're going to say "its a model, the new muzzle flash is a particle". yes it is, but here is my idea. we add the muzzle flash mesh to the minigun's world and view models.

    as for the view model is concerned, you move the muzzle flash off screen in all animations except the firing animation, in theory it should work perfectly.

    the third person model is a little bit trickier, but hey the minigun has that huge drum, so you could hide the mesh there. but the problem seems to be that the minigun may use the same third person animation for firing as it does when spooled up


    now here is my list of problems

    - the gun barrel doesn't animate in hlmv, maybe thats something the game controls?

    - I cant seem to be able to decompile animations correctly, I'm pretty sure its cannon fodders mdldecompler (v0.5 f anyone cares)

    anymore info on this would be helpful
     
    Last edited: Jan 31, 2010
  2. Trotim

    aa Trotim

    Messages:
    1,180
    Positive Ratings:
    995
    ...can't you just make a particle that looks like the muzzle flash? If not, why? Any specific lighting things that only a model can achieve?
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    He just wants the original muzzle flash.. i don't think it's anything to do with what only a model can achieve visually.
     
  4. randomteddy

    randomteddy L1: Registered

    Messages:
    32
    Positive Ratings:
    2
    that has been done before, and I didn't like how it looks ingame
     
  5. FireSlash

    FireSlash L2: Junior Member

    Messages:
    50
    Positive Ratings:
    49
    The animations for firing and just spinning are the same.
     
  6. randomteddy

    randomteddy L1: Registered

    Messages:
    32
    Positive Ratings:
    2
    so i discovered in an ingame test, well at the moment this seems impossable for third person, also the muzzle flash materail has some wierd refraction effect that show up through walls, so for first person this may still be possable. all though it does make me kinda sad not to be able to see a heavy rush with this. maybe valve should make it an advancemultiplayer option to reenable it.
     
  7. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    564
    • Thanks Thanks x 1