Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update
    • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
    • Fixed zombies not using the correct skin in Ghost Town
  • Updated cp_snakewater_final1
    • Changes based on community feedback
  • Updated pl_millstone_event
    • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
    • Fixed woodpile spot where HHH could get stuck
    • Improved clipping on wood piles
    • Fixed missing rooftop texture
    • Fixed a few props flashing at certain angles
    • Fixed a spot in the last area where you could place stickies underground
    • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine
    • Blockbulleted spiral staircase on the back of second
    • Added medium ammo to mid near choke
    • Removed clipping over wooden arch going into second from valley
    • Reduced the size of the wooden arch
    • Blockbulleted a few undersides of staircases on last that could catch projectiles
    • Removed a ladder on last

Read on the TF2 Blog...
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
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1,850
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots

Awesome Halloween prep.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
For those wondering what the survey at the end of a match is, apparently all it asks is for you to rate the match you played "Horrible, Bad, Neutral, Good, or Great".
 
Jul 26, 2015
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  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
FINALLY, I was so confused by this bug.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Seems they updated the error messages too. I just got this message when my TF2 crashed on my testing laptop:

poQNcbU.png


Before it just used to say "Out of Memory"