Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Updated some Big Picture featuresAdditional improvements for client stability
Team Fortress 2
  • Australian Christmas has begun!
    • Added community-contributed winter event items
    • Added Naughty and Nice winter keys to the Mann Co. Store
  • Mann Vs. Machine
    • Added a new tour of duty with unique loot:
      • Operation Mecha Engine, with 3 new advanced skill missions
      • New map mvm_bigrock
      • New Engineer Botkiller items
    • Added new Engineer robot
  • Added new Strange Filter items to the Mann Co. Store to support community map makers
  • Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
  • Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
  • Added +attack3 command (defaults to middle-mouse button)
  • Added Adult Swim items to the Mann Co. Store
  • Fixed an exploit that allowed players to be permanently invulnerable
  • Fixed the Pyro’s airblast not working correctly when facing downhill
  • Made Force-A-Nature pushback more consistent
  • Updated pl_barnblitz
    • Fixed various map exploits
  • Updated sd_doomsday
    • Fixed various map exploits
    Updated the localization files

Source: TF2.com
 

henke37

aa
Sep 23, 2011
2,075
515
Vphysics errors on the new map, shame on you Valve, that's an amateur level error.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
oh christ.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Vphysics errors on the new map, shame on you Valve, that's an amateur level error.

I found a lightmap issue that apparently not everyone can see.

74C8E54651F28552896D9DC559BB510B6F511F7C


I'd say they just forgot to compile with -staticpropolys on, but that doesn't explain other people not seeing the issue. Surely different people don't have different versions of the map file, do they?