Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Dec 20, 2012.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    853
    Positive Ratings:
    496
    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
    Source Engine Changes (TF2, DoD:S, HL2:DM)
    • Updated some Big Picture featuresAdditional improvements for client stability
    Team Fortress 2
    • Australian Christmas has begun!
      • Added community-contributed winter event items
      • Added Naughty and Nice winter keys to the Mann Co. Store
    • Mann Vs. Machine
      • Added a new tour of duty with unique loot:
        • Operation Mecha Engine, with 3 new advanced skill missions
        • New map mvm_bigrock
        • New Engineer Botkiller items
      • Added new Engineer robot
    • Added new Strange Filter items to the Mann Co. Store to support community map makers
    • Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
    • Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
    • Added +attack3 command (defaults to middle-mouse button)
    • Added Adult Swim items to the Mann Co. Store
    • Fixed an exploit that allowed players to be permanently invulnerable
    • Fixed the Pyro’s airblast not working correctly when facing downhill
    • Made Force-A-Nature pushback more consistent
    • Updated pl_barnblitz
      • Fixed various map exploits
    • Updated sd_doomsday
      • Fixed various map exploits
      Updated the localization files

    Source: TF2.com
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,630
    Positive Ratings:
    1,720
  3. Shanghai

    Shanghai L6: Sharp Member

    Messages:
    394
    Positive Ratings:
    217
    yes.
     
  4. henke37

    aa henke37

    Messages:
    1,920
    Positive Ratings:
    449
    Vphysics errors on the new map, shame on you Valve, that's an amateur level error.
     
  5. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

    Messages:
    411
    Positive Ratings:
    662
    oh christ.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,991
  7. Bloodhound

    Bloodhound L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    239
    @bblitz:
    There was an exploit that allowed you to leave the game play area at the final CP.
     
  8. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    I found a lightmap issue that apparently not everyone can see.

    [​IMG]

    I'd say they just forgot to compile with -staticpropolys on, but that doesn't explain other people not seeing the issue. Surely different people don't have different versions of the map file, do they?
     
  9. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,473
    Positive Ratings:
    240
    what is it?
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,991
    Tell me more because I need to fix this for bblitz pro then.
     
  11. Little Dude

    Little Dude L4: Comfortable Member

    Messages:
    172
    Positive Ratings:
    54

    Perhaps it is determined by your graphics level. I have mine all on high and I don't see the lighting error
     
  12. Trotim

    aa Trotim

    Messages:
    1,180
    Positive Ratings:
    997
  13. Micnax

    aa Micnax I maek map

    Messages:
    2,061
    Positive Ratings:
    1,396
    Now that just makes me wonder why people would bother buying it when they can just have their weapon stats appear on all the maps.

    ...unless the stats are force-hidden on those maps and you have to buy the filter to view them?