Team Deathmatch Gamemode A1

Using the Player Destruction overlay, this collection of entities track players killed.

  1. Construction Zombie

    Construction Zombie L2: Junior Member

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    This collection of entities track players that have been killed and awards points to the appropriate team. Once a certain amount of points have been tallied up, a team wins.


    As an optinal addition, there is a focal point included that can also be added to your map that lets teams rack up more points, this focal point ideally should be used to deter teams from spawnkilling. The base TDM mode does not rely on any of these entities, as a result, they are put off to the side.
     
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    Last edited: Sep 17, 2017
  2. pi-ka

    pi-ka L1: Registered

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    I am but a small mapper, but would I be able to make a map-death counter with this? like the one in KOTH_trainsawlaser by Crash?
     
  3. Lampenpam

    Lampenpam L11: Posh Member

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    Correct me if I'm wrong but it looks like you give the enemy team a score when you walk back into your spawn. Perhaps the *filter_counter brushes should cover the entire map.
     
  4. Construction Zombie

    Construction Zombie L2: Junior Member

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    Due to the nature of how I've set up death detections, anyone leaving the brush volume will count towards a death. If you wanted to count up map related deaths only then you would need to set up a different system involving the entities killing people, which is outside the scope of what I intend to do with this collection of entities.


    As stated above, yes, you need the brush volume covering the entire map. I set it up looking like that because I normally interact with entities in the 3d viewport and just put it somewhere I could see it :p