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Team Deathmatch Gamemode V3

This version includes the alternate control point by killohurtz and vycter.
Hello yes update

With this update you no longer need to enclose your entire map in the trigger_multiple. Instead you need to have the trigger_brush entity inside your map, along with some small filter tweaks. If you would prefer to not take all of your entities out and replace them, then you can just remove the trigger_multiples, add the trigger_brush, and copy over the I/O from the filters, it's that small of a change.

It's very likely you can't smart edit the trigger_brush, that is because you must add it to your FGD file, you can find more info on this brush in the VDC https://developer.valvesoftware.com/wiki/Trigger_brush (do note, that there is technically no need to edit the trigger_brush in this collection and the compiler and engine will recognize the brush even if hammer doesn't, it is fully optional to manipulate it)

V3 is going to include a different type of capture point made by Vycter and Killohurtz. Theirs will progress the capture point itself forward and award a given amount of points as opposed to mine which affects the points awarded directly, feel free to use whichever one you find to be appropriate for your map.