CP Sunshine rc9

A unique competitive 5cp map.

  1. Yellow

    Yellow L1: Registered

    Messages:
    25
    Positive Ratings:
    16
    So rc9 is the expected final version of the map? Wow, can't believe this was started all the way back in 2013. Sure hope valve adds it in, especially since we have sinshine in already.
     
  2. Zed

    aa Zed Not the one from League.

    Messages:
    1,214
    Positive Ratings:
    939
    There's been one issue with rc9 found so far.
     
  3. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,321
    Positive Ratings:
    917
    Many maps are nice, no map is perfect.

    While the overall clipping is decent, there are some issues. You can jump on edges of these boxes.


    Maybe make here so instead of a flat clipbrush? Will feel way more natural imo, this is too deep for just a brush.


    Maybe this problem is just mine, but the glass here renders quite weirdly.


    These crates in the lower route fade out before they aren't seen (espically the left one).


    Two of trees fade out for some purposes unknown to me.


    A nodraw seen. Also below the fov there is a fence. It's there for smoother movement, yes, but it still looks like it's put here for no real purpose.


    I see the continuation of the coast underwater, but the water just clips this rock off, like it ends just there, not fades out like the coast.


    Minor: you're rendering at least one unseen face, if it's displacement, and quite a bunch, if it's not.


    Low lightmap resolution here.


    This corner is not clipped. The opposite is.


    These bottoms should've been nodrawed, I believe.
    Well, that's almost all I noticed, but recheck clipping, it's not perfect in some else places. Also some minor lighting issues.
    I enjoyed just running through the map with hud off, it's actually beautiful. I think I will use some of layout elements in my own map if I don't scrap it.
     
  4. DaDema

    DaDema L-3: Not very succesful map maker

    Messages:
    114
    Positive Ratings:
    44
    This map plays very well and it is also very beautful
     
    • Agree Agree x 1
  5. phi

    aa phi Dreaming Is Sinking /// Waking Is Rising

    Messages:
    767
    Positive Ratings:
    1,406
    The first version of this map was posted August 10, 2013. So much has changed since then. Who would have thought, 3 years later, that the map would be one of my crowning achievements and would end up in game with the OFFICIAL matchmaking update that everyone has been excited for years for.

    This project has been a constant throughout my life for the last 3 years and I am just so pumped to have one of my biggest dreams realized. So excited for you all to play it.
     
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  6. phi

    aa phi Dreaming Is Sinking /// Waking Is Rising

    Messages:
    767
    Positive Ratings:
    1,406
    Also for anyone interested: ALL THE CUSTOM CONTENT USED IN CP_SUNSHINE IS NOW STOCK.

    Yes. STOCK. This means every bit of content (including the deer!) is now in the .vpks and available for any mapper to use.

    Note: there's much more beyond the props_sunshine assets... but I'm not spoiling it. Look around, you'll find some... new stuff.

    I'll get a list made sometime soon. (See below.)
     
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    Last edited: Jul 7, 2016
  7. phi

    aa phi Dreaming Is Sinking /// Waking Is Rising

    Messages:
    767
    Positive Ratings:
    1,406
    Here is an exhaustive list of custom content used in Sunshine.

    Materials -

    brick/brickwall002d
    brick/brickwall002e
    brick/brickwall002f
    brick/shalewall001a
    brick/shalewall001b
    brick/shalewall001c
    brick/shalewall002a
    brick/shalewall002b
    brick/shalewall002c
    coastal/oceanfade
    concrete/stonestair001
    medieval/cobblewall001
    metal/metaltrack002 (hue shifted version of metaltrack001)
    metal/reck_metalgrate011a (edit of stock metalgrate011a to make explosions not pass through)
    metal/reck_metalgrate013a2 (edit of stock metalgrate013a2 to make explosions not pass through)
    signs/sign037_fix (a fixed version of sign_037, which had an incorrectly made alpha channel)
    tile/slateroof001
    tools/toolsblockbullets2 (a version of Block Bullets which doesn't need to be func_detailed to not cut vis)

    Models -

    props_frontline/dumpster
    props_frontline/flowerpot
    props_frontline/stone_window_deco
    props_frontline/window001
    props_frontline/window_rounded
    props_frontline/window_shutter
    props_frontline/wood_display
    props_foliage/tree_pine01_4cluster_skybox (this is a Valve model which was simply recompiled scaled down by 16 to fit the 3d skybox)
    props_sunshine/arch_large01
    props_sunshine/arch_large02
    props_sunshine/arch_small01
    props_sunshine/arch_small02
    props_sunshine/arch_window01
    props_sunshine/curvestairs01a
    props_sunshine/lighthouse_blu_bottom
    props_sunshine/lighthouse_blu_skybox
    props_sunshine/lighthouse_red_bottom
    props_sunshine/lighthouse_red_skybox
    props_sunshine/lighthouse_top_skybox
    props_sunshine/bell001
    props_sunshine/cafe_chair001
    props_sunshine/cafe_table001
    props_sunshine/deer_cutout001
    props_sunshine/lamppost001
    props_sunshine/wall_lamp001
    props_recompiled/rocket002_recompile (this is a Valve model which was recompiled to include the BLU skin, which was excluded from the official files for some reason)
    props_recompiled/rocket002recompiled_skybox (this is a Valve model which was recompiled to include the BLU skin, which was excluded from the official files for some reason)
     
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  8. CommodoreKong

    CommodoreKong L6: Sharp Member

    Messages:
    305
    Positive Ratings:
    254
    It's interesting that Valve decided to outright buy Sunshine, Metalworks and Swiftwater instead of using a campaign pass funds to buy the rights to use it like all the maps last year. Did Valve say anything to you about why they made the change back to buying maps?

    It will be interesting to see if they stick with buying maps or go back to the campaign pass system in the next big update.
     
    • Agree Agree x 7
  9. Pocket

    aa Pocket When all you have is Hammer...

    Messages:
    4,300
    Positive Ratings:
    2,058
    Judging by how huge the download was, I'd figured they had added the whole damn Bulletcrops pack.
     
  10. EArkham

    aa EArkham Necromancer

    Messages:
    1,496
    Positive Ratings:
    1,994
    By the way, did you have to update it with a competitive winner's arena room? Did they tell you how to set that up correctly?
     
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  11. GroundCode_

    GroundCode_ L1: Registered

    Messages:
    31
    Positive Ratings:
    23
    Ussually I'm not a fan of control point maps, but I really enjoy playing on Sunshine (and Vanguard). Mid is my favorite btw, I r8 gr8 m8! :p
     
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  12. Snowshoe

    Snowshoe L2: Junior Member

    Messages:
    53
    Positive Ratings:
    60
    [​IMG]
    These roof textures (i'm guessing tile/slateroof001) don't have mipmaps, which causes a lot of noisy aliasing at a distance.