preliminary changelog for a2:
- respawn times changed from 12 to 8 (max respawn time is ~16 seconds, with captured middle is ~12 seconds)
- middle cap time changed from 7 to 6 (2 players required)
- final point cap time changed from 5 to 4 (1 player required)
- rebuilt much of the middle area
- moved the two stargates around a bit. Stargates lead to a frozen (under) world. think viaduct_event teleport
- changed spawn angles so that the second spawn exit door is more visible
- all stairs correctly clipped (missed one on red side)
-nobuild applied on the water.
- changed metal & health pickups
- mid point placed on a stone bridge, with health underneath.
known issues:
- areas under ramps are not player clipped, are excellent hiding places for spies, etc.
- moving and rotating the spawn points may have given one side a small distance advantage over the other side.
- no hints, areaportals, etc. raw vvis compile so pvs is sub-optimal. shouldn't cause framerate issue due to alpha stage
- Might be too much health/ammo on the map.
-too many particles warning, need a more refined lighting solution at some later point. may or may not cause performance issues.
- many of the info_particle_systems can be miss-aligned with regard to their models. all feedback about this will be ignored.
- no forward spawn (get 2-4 seconds faster respawn when holding middle, less moving around for engineers in theory, greater benefit for having teleporters).
- Areas around final caps are still flat and boring, although layout has changed slightly due to moving stargates around.