Spy Party A6

Spy vs. Sniper Gamemode

  1. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    408
    Positive Ratings:
    599
    Spy Party - Spy vs. Sniper Gamemode

    The Spy vs. Sniper gamemode is a TF2 remake of the the "Spy Party" game. Compete in a 1v1 match as a spy or sniper.

    As a spy, complete objectives while blending in with the crowd.

    As a sniper, look out for someone acting suspicious and out of place.


    How to play:

    BLU players must be spies and one is chosen at random. You will have a few seconds of setup time to blend in with the crowd, so choose an appropriate disguise. Once the game starts, red tiles indicate objectives' location. Hold alt-fire when prompted, to complete an objective. After all objectives are complete, head to the exit (where you started).

    RED players must be snipers and one is chosen at random after the spy is chosen. Be careful not to misfire, because you will only get one chance to press primary-fire. Your weapon has been modifying to fire armor piercing rounds, so there's no need aim for headshots. One-hit, one-kill. Be certain of your target, because the mission will be forfeit if an innocent is killed.

    Tips:
    • Bots like to chill for about 8 seconds before moving to a new spot.
    • Bots do not fidget or twitch unless they are pushed away from their current location target.
    • Take note of class counts because the spy can change disguises.
    • Do not be trigger happy as sniper.
    • Spectate a few rounds to see how other people play.

    Caution: The map uses bots, so if the server has too many players, the bots will fail to spawn.

    To run around the map/test objectives with only one player, you will need cheats enabled with
    Code:
    sv_cheats 1
    To override waiting for a class to be chosen, use the appropriate command when prompted.
    Code:
    ent_fire relay_sniper_chosen trigger
    or
    Code:
    ent_fire relay_spy_chosen trigger
    To override the stage chosen, use the following command during setup time before the random stage is chosen.
    Code:
    ent_fire case_stage_choose invalue #
    # is the stage number, so 1 for stage 1 and 2 for stage 2, etc.

     
    • Like Like x 3
    Last edited: Sep 23, 2018
  2. G.bo

    G.bo L4: Comfortable Member

    Messages:
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    The stuff you create blows my mind, and this is no exception. Well done!
     
    • Thanks Thanks x 1
  3. YOYOYO

    aa YOYOYO

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    Sounds like a good idea!
     
  4. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    408
    Positive Ratings:
    599
    Added multistage support. The stage is picked at random, and for testing purposes, stage 2 has a higher chance of being chosen.

    Changelog
    • multistage support
    • added a timed indication of objective progress
    • added new location for documents in stage 1
    • fixed typo in some relays
    • For stage 2, bots will now choose a random stay time before moving on (will apply to stage 1 if it works well).

    Read the rest of this update entry...
     
  5. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    408
    Positive Ratings:
    599
    Fixes and improvements from previous version. The gamemode itself is looking maybe 95% complete.

    Changelog
    • Stage 2 added teleporter for sniper to quickly switch sides.
    • Stage 2 slightly raised sniper platform.
    • Stage 1 readded 3rd wiretap station.
    • Stage 1 Some objectives more close together.
    • Sniper laser should be more consistent.
    • Fixed red team not respawning before choosing a sniper.
    • Added ability to override stage chosen for debugging.
    • Added spec cam for stage 2.
    • Added more background geometry to stage 2.

    Read the rest of this update entry...