** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_island_a7/nature/blendrockgroundwallforest001_wvt_patch
Patching WVT material: maps/trade_island_a7/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/trade_island_a7/coalmines/blendgroundtograss_coalmines2_wvt_patch
Patching WVT material: maps/trade_island_a7/egypt/sky_sand_waves_01_wvt_patch
Patching WVT material: maps/trade_island_a7/swamp/nature/blendswampmudtodirt001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 562 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/night_mountain*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/night_mountain*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 8 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (558093 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3070 texinfos to 2008
Reduced 77 texdatas to 66 (1926 bytes to 1466)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp
Wrote ZIP buffer, estimated size 234776, actual size 233356
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7"
Valve Software - vvis.exe (Sep 23 2019)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.prt
516 portalclusters
1596 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (122)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 218558
Average clusters visible: 423
Building PAS...
Average clusters audible: 435
visdatasize:67486 compressed from 74304
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp
2 minutes, 2 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp
Setting up ray-trace acceleration structure... Done (8.90 seconds)
7464 faces
6 degenerate faces
10836318 square feet [1560429824.00 square inches]
193 Displacements
1841530 Square Feet [265180320.00 Square Inches]
7458 patches before subdivision
145840 patches after subdivision
sun extent from map=0.173648
968 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (517)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (64)
transfers 12620186, max 1328
transfer lists: 96.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(218375, 135734, 176186)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(21177, 8703, 10559)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5276, 2398, 1635)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(555, 170, 111)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(284, 110, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(28, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(20, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1013 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
FinalLightFace Done
46 of 59 (77% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 82/1024 3936/49152 ( 8.0%)
brushes 1521/8192 18252/98304 (18.6%)
brushsides 10456/65536 83648/524288 (16.0%)
planes 6566/65536 131320/1310720 (10.0%)
vertexes 11402/65536 136824/786432 (17.4%)
nodes 1439/65536 46048/2097152 ( 2.2%)
texinfos 2008/12288 144576/884736 (16.3%)
texdata 66/2048 2112/65536 ( 3.2%)
dispinfos 193/0 33968/0 ( 0.0%)
disp_verts 15633/0 312660/0 ( 0.0%)
disp_tris 24704/0 49408/0 ( 0.0%)
disp_lmsamples 1087704/0 1087704/0 ( 0.0%)
faces 7464/65536 417984/3670016 (11.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6021/65536 337176/3670016 ( 9.2%)
leaves 1522/65536 48704/2097152 ( 2.3%)
leaffaces 9185/65536 18370/131072 (14.0%)
leafbrushes 2511/65536 5022/131072 ( 3.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 59332/512000 237328/2048000 (11.6%)
edges 35164/256000 140656/1024000 (13.7%)
LDR worldlights 968/8192 85184/720896 (11.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 921/32768 9210/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 16260/65536 32520/131072 (24.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 9553232/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 67486/16777216 ( 0.4%)
entdata [variable] 358847/393216 (91.3%) VERY FULL!
LDR ambient table 1522/65536 6088/262144 ( 2.3%)
HDR ambient table 1522/65536 6088/262144 ( 2.3%)
LDR leaf ambient 6144/65536 172032/1835008 ( 9.4%)
HDR leaf ambient 1522/65536 42616/1835008 ( 2.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/122218 ( 0.0%)
pakfile [variable] 233356/0 ( 0.0%)
physics [variable] 558093/4194304 (13.3%)
physics terrain [variable] 20717/1048576 ( 2.0%)
Level flags = 0
Total triangle count: 20504
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp
10 minutes, 22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_island_a7.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\trade_island_a7.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "trade_island_a7" -steam