Solidity for MVM carrier?

Discussion in 'Mapping Questions & Discussion' started by ProselyteCanti, Feb 24, 2015.

  1. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    Is there a way to make the inside of the MVM robot carrier solid? I tried making it a prop_dynamic with VPhysics as the collision, but I still fall through it.
     
  2. BigBros

    BigBros L3: Member

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    I tried to do this for the detail mini contest. I actually wanted to make a fully explorable ship, but it ended up that the ship had no collisions packed with it. The best I could do was make brushwork and nodraw it... Sorry.
     
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  3. henke37

    aa henke37

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    Yeah, the prop just doesn't have a collision mesh. It's simply not meant to be interacted with. And I don't think it has enough detail to be suitable for a close view anyway, especially not the interiors.
     
  4. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    Ended up using playerclipping for the interior. So thanks for that.

    Only problem being that I still fall through upon spawning, yet I can still walk on the playerclips. I know I have it all positioned correctly, or at least I should.
     
  5. Muddy

    Server Staff Muddy Muddy

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    I'd recommend you use the Invisible tool texture instead, since things like bullets and projectiles and ragdolls will fall through playerclips.
     
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  6. iiboharz

    aa iiboharz Meme Queen

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    Or blockbullets.
     
  7. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    func_detailed nodraws can do the job aswell.
     
  8. Snowbat

    Snowbat L4: Comfortable Member

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    I would go for the nodraw surfaces. They don't let ragdolls and all that shit through, and they also dont eat up resources as they are not drawn by the engine.