Solidity for MVM carrier?

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ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
Is there a way to make the inside of the MVM robot carrier solid? I tried making it a prop_dynamic with VPhysics as the collision, but I still fall through it.
 

BigBros

L3: Member
Aug 20, 2014
147
31
I tried to do this for the detail mini contest. I actually wanted to make a fully explorable ship, but it ended up that the ship had no collisions packed with it. The best I could do was make brushwork and nodraw it... Sorry.
 

henke37

aa
Sep 23, 2011
2,076
513
Yeah, the prop just doesn't have a collision mesh. It's simply not meant to be interacted with. And I don't think it has enough detail to be suitable for a close view anyway, especially not the interiors.
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
Ended up using playerclipping for the interior. So thanks for that.

Only problem being that I still fall through upon spawning, yet I can still walk on the playerclips. I know I have it all positioned correctly, or at least I should.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
I would go for the nodraw surfaces. They don't let ragdolls and all that shit through, and they also dont eat up resources as they are not drawn by the engine.