- Jan 6, 2008
- 2,289
- 1,372
This is a very enjoyable map for the most part, but some of the points aren't all that good. The third point is long gone before RED gets there. Always. No exceptions as far as I can see.
The 1st and 2nd are fine, RED can defend them well. I think the distance between the 2nd and 3rd points is too short, and there's not a lot of good places to defend.
The final point is quite the opposite, though - it's too hard to cap. All attackers come from the same one room, which is quite easy for RED to hold despite it being above them, possibly because BLU only has one entrance to this room. Give BLU some other path that does NOT go through this room at all, but goes directly to the point. Think Badwater's final point for some ideas.
And remove that one-way grate between 3rd and final (coming from the final).
The 1st and 2nd are fine, RED can defend them well. I think the distance between the 2nd and 3rd points is too short, and there's not a lot of good places to defend.
The final point is quite the opposite, though - it's too hard to cap. All attackers come from the same one room, which is quite easy for RED to hold despite it being above them, possibly because BLU only has one entrance to this room. Give BLU some other path that does NOT go through this room at all, but goes directly to the point. Think Badwater's final point for some ideas.
And remove that one-way grate between 3rd and final (coming from the final).