Hey everyone, I'm working on texturing and lighting my map ctp_epsilon, and I've run into a slight problem. Sometimes as I go about the map (in-game) the textures suddenly go black, then when I look somewhere else they jump to bright, it's mainly as I walk through open areaportals I realize everything looks dark, then as I pass through it all brightens up really abruptly.
Any tips on how to fix that?
Also, I'm using some tile/ textures for my floors and they're extremely overly shiny, not only that, but the shine is the same image overlayed onto it from anywhere in the map, it's not properly reflecting things, do I need a seperate cubemap just for them? Thanks
Any tips on how to fix that?
Also, I'm using some tile/ textures for my floors and they're extremely overly shiny, not only that, but the shine is the same image overlayed onto it from anywhere in the map, it's not properly reflecting things, do I need a seperate cubemap just for them? Thanks