Download: http://forums.tf2maps.net/downloads.php?do=file&id=6056&act=down
Alternative download: https://www.dropbox.com/s/dsx675q78cehjo2/cp_sleekiercrete_a6.zip?dl=0
A mirrored 5CP map featuring a radar dish and a medieval theme
So, here it is. It's very much like it's precursor except for the following:
LAYOUT CHANGES
. Dam removed
. The shortcut "flank" from Mid to AB connector area has been rerouted towards the B point
. From a defender's perspective, that same "flank" is now a ramp leading towards the point
. Added a dynamic door to the shortcut route from the underground area (under B) to further focus the players towards the B point
. Last was scrapped for something to fit the map's theme a bit better. The new last turned out to be much like the old one
. The highground before mid is different
. Spawns and spawntimes are hopefully much better
OTHER CHANGES
. Most of the floorbrushes were turned to displacements
. Map was redesigned to allow better optimization (one of the main reasons to redo cp_sleekcrete)
. Made some stuff to func_instances (they're awesome!)
. The original map was an entry to the 2SS contest, so that meant I didn't really have a theme in mind while designing the layout (I did imagine it in the hydro theme). Now when that's no longer a restriction, I tried to design things to be themed in the medieval/Rottenburg theme
. ALSO, when I made cp_sleekcrete, I didn't really play 5CP that much, so I just made something that I would enjoy. Since then, I've played 5CP maps in a "competetive" group, so I got a clearer view on how 5CP works competetively (not that it influenced this map that much anyways)
Old map thread: 22175
BIG Thanks to Idolon for the detailing on cp_sleekcrete/cp_mainz! That inspired me to work on this reconstruction and also to change the theme.
Alternative download: https://www.dropbox.com/s/dsx675q78cehjo2/cp_sleekiercrete_a6.zip?dl=0
A mirrored 5CP map featuring a radar dish and a medieval theme
So, here it is. It's very much like it's precursor except for the following:
LAYOUT CHANGES
. Dam removed
. The shortcut "flank" from Mid to AB connector area has been rerouted towards the B point
. From a defender's perspective, that same "flank" is now a ramp leading towards the point
. Added a dynamic door to the shortcut route from the underground area (under B) to further focus the players towards the B point
. Last was scrapped for something to fit the map's theme a bit better. The new last turned out to be much like the old one
. The highground before mid is different
. Spawns and spawntimes are hopefully much better
OTHER CHANGES
. Most of the floorbrushes were turned to displacements
. Map was redesigned to allow better optimization (one of the main reasons to redo cp_sleekcrete)
. Made some stuff to func_instances (they're awesome!)
. The original map was an entry to the 2SS contest, so that meant I didn't really have a theme in mind while designing the layout (I did imagine it in the hydro theme). Now when that's no longer a restriction, I tried to design things to be themed in the medieval/Rottenburg theme
. ALSO, when I made cp_sleekcrete, I didn't really play 5CP that much, so I just made something that I would enjoy. Since then, I've played 5CP maps in a "competetive" group, so I got a clearer view on how 5CP works competetively (not that it influenced this map that much anyways)
Old map thread: 22175
BIG Thanks to Idolon for the detailing on cp_sleekcrete/cp_mainz! That inspired me to work on this reconstruction and also to change the theme.
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