"Just tag along" .. when we playtest it at gameday, I'll let you take the flag and let you try it solo - it won't work. Whilst in TFC it might have been a one man job conc jumping past sentries or whatever in TF2 you just can't do it alone. I'll find a suitable way of making sure of this, so far I'm liking disactivating the point whilst red are standing on it, I'll test out some entities for that tonight.I hate this game mode. It relies to much on one person, who has the full responsibility of bringing the flag where it should be brought. The rest just have to tag along...
Dunno why you're suggesting cp_ map names, its a ctf map, there are no capture points, just intel cap zones.-lots of cp_ map names-
Not quite, an intel to 'progress' (I don't want to get into it being a cp/ctf mix, because it isn't). I've got something planned for the intel, you'll have to wait and see though.An intel to cap an point?
Will you use a flag/bomb model/hud/sound replacement?
Yes, if you're having a hard time imagining this, it's like a dynamic payload map. And everything should end in an explosionActually this is just like a Dynamic Payload map but with no explosion... or is there?
"Just tag along" .. when we playtest it at gameday, I'll let you take the flag and let you try it solo - it won't work. Whilst in TFC it might have been a one man job conc jumping past sentries or whatever in TF2 you just can't do it alone. I'll find a suitable way of making sure of this, so far I'm liking disactivating the point whilst red are standing on it, I'll test out some entities for that tonight.
In CP and PL, there's often a problem with people who just don't understand the importance of pushing the cart. However, in these maps, other people can go cap instead if the less clever players don't. Say one of those "waiters" grab the intel, then they just stand around in a safe area, shooting at people while never really daring to do a push. Instead, someone else who is more willing to push in and cap the point won't get a chance, and the rest of the team just end up hanging out as well. The mode clearly relies very much on one person - if that person is a bad player or just doesn't understand the mode, he will ruin everything for his team. Bottom line, I think all teammates should have equal opportunities of completing the objective at all times.
Wow, I'm just doing a map like this :O. i swear I had no idea until just now that you were making one too. You don't mind that I continue with my one do you? Since, to be honest, you revealed yours first and own the "copywright" (Is that how you say it?)
Depends how it is set up. If the intel is starts in the spawn room and Capt Jackass picks it up, he might just find a place to sit in the spawn room where the enemy can't shoot him and just squat on the intel until the time runs out, griefing his team.If he's a bad player or doesnt understand he will diethen another keen player can come along
~M
Currently it has the compass pointing to everything that requires it, and just has the extra side for the blu intel but with nothing there, its a little lopsidded but it has all the information you need.Anyway since this is one flag CTF will it be needed to use a custom hud, if that were possible?
I'm sketching up some ideas for a particle explosion, I'll get back to you on that in a bit.
Did they finally fix custom particles so you could pack them inside a map?