Sky bloom is insanely high?

Discussion in 'Mapping Questions & Discussion' started by HQDefault, Nov 29, 2014.

  1. HQDefault

    aa HQDefault ...what

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    So, when I boot up my map, the sky itself is WAY TO BRIGHT, so much so that it's just a white blob. Nothing else, though. I've TRIED to decrease the HDR values on the light_environment, but they didn't make they sky less bright in the slightest. Help?
     
  2. sevin

    aa sevin

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  3. HQDefault

    aa HQDefault ...what

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    Actually, no. You misinterpreted what I said. Let me further explain: I can see the sky a LITTLE BIT, and it's clearer when I'm outside.
     
  4. iiboharz

    aa iiboharz Meme Queen

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    BrightnessScaleHDR (any light entity)
    AmbientScaleHDR (environment light)
    env_tonemap_controller (controls the overall exposure)

    Check for a leak if none of these methods work but I'm sure that sevin is incorrect.

    Use it.
     
  5. HQDefault

    aa HQDefault ...what

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    Wait, how exactly does a leak even happen? My skybox is completely sealed up.
     
  6. sevin

    aa sevin

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  7. HQDefault

    aa HQDefault ...what

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    Okay, I eventually found a solution. Thanks!
     
  8. Crash

    aa Crash func_nerd

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  9. wareya

    wareya L7: Fancy Member

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    HDR typically has brighter skyboxes than non-HDR, beacuse of how bloom works. If your world lighting is too dark, the sky can dramatically overbrighten due to the exposure system *increasing* the exposure of the world to compensate for being dark. You can prevent this by making your HDR environment lighting settings brighter than LDR (which is my preferred method), or capping the maximum exposure.
     
    Last edited: Nov 29, 2014
  10. HQDefault

    aa HQDefault ...what

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    I used a logic auto and used the output: On map spawn: Set Bloom Scale, and then I put in 0.1 That's about typical skybox level.